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Searched refs:CLEAR_MODS (Results 1 – 10 of 10) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dplay.c191 CLEAR_MODS(mods); in Make_debris()
H A Dobject.h132 #define CLEAR_MODS(mods) memset(&(mods), 0, sizeof(modifiers)) macro
H A Dasteroid.c338 CLEAR_MODS(asteroid->mods); in Make_asteroid()
H A Dshot.c362 CLEAR_MODS(ball->mods); in Make_treasure_ball()
580 CLEAR_MODS(mods); /* Shots can't be modified! */ in Fire_general_shot()
1379 CLEAR_MODS(mods); in Delete_shot()
H A Dcannon.c503 CLEAR_MODS(mods); in Cannon_fire()
H A Dship.c567 CLEAR_MODS(mods); in Make_wreckage()
H A Dplayer.c482 CLEAR_MODS(pl->mods); in Init_player()
484 CLEAR_MODS(pl->modbank[i]); in Init_player()
H A Devent.c702 CLEAR_MODS(pl->mods); in Handle_keyboard()
H A Dnetserver.c2863 CLEAR_MODS(mods); in Receive_modifier_bank()
H A Drobotdef.c1009 CLEAR_MODS(mods); in Choose_weapon_modifier()