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Searched refs:CLIDebuggerAttachSystem (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/debugger/
H A Dcli-debugger.h93 void CLIDebuggerAttachSystem(struct CLIDebugger*, struct CLIDebuggerSystem*);
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/debugger/
H A Dcli-debugger.h93 void CLIDebuggerAttachSystem(struct CLIDebugger*, struct CLIDebuggerSystem*);
/dports/emulators/mgba/mgba-0.9.2/src/debugger/
H A Ddebugger.c51 CLIDebuggerAttachSystem(&debugger->cli, sys); in mDebuggerCreate()
H A Dcli-debugger.c1134 void CLIDebuggerAttachSystem(struct CLIDebugger* debugger, struct CLIDebuggerSystem* system) { in CLIDebuggerAttachSystem() function
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DDebuggerConsoleController.cpp53 CLIDebuggerAttachSystem(&m_cliDebugger, core->cliDebuggerSystem(core)); in attachInternal()
/dports/games/libretro-mgba/mgba-6186d45/src/debugger/
H A Ddebugger.c51 CLIDebuggerAttachSystem(&debugger->cli, sys); in mDebuggerCreate()
H A Dcli-debugger.c1064 void CLIDebuggerAttachSystem(struct CLIDebugger* debugger, struct CLIDebuggerSystem* system) { in CLIDebuggerAttachSystem() function
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DDebuggerConsoleController.cpp61 CLIDebuggerAttachSystem(&m_cliDebugger, core->cliDebuggerSystem(core)); in attachInternal()