Searched refs:CLIENT_STARTGAME1_STATUS_DONE (Results 1 – 2 of 2) sorted by relevance
2777 #define CLIENT_STARTGAME1_STATUS_DONE 0x0000000c macro
3530 case CLIENT_STARTGAME1_STATUS_DONE: in _client_startgame1()3535 } else if (status != CLIENT_STARTGAME1_STATUS_DONE) { in _client_startgame1()