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Searched refs:CLIP_Z (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DgSP.h29 #define CLIP_Z 0x10 macro
H A DgSP_gles2n64.c322 if (vtx->w < 0.01f) vtx->clip |= CLIP_Z; in gln64gSPClipVertex()
1231 vtx0->clip &= ~CLIP_Z; in gln64gSPModifyVertex()
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/
H A Drender.iwram.cpp247 #define CLIP_Z(input, output) {\ in clipPoly() macro
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt.c1269 CLIP_Z = 4, enumerator