Searched refs:CLOAK_BLACK (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.hpp | 221 CLOAK_BLACK, enumerator
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H A D | monster_skeleton.cpp | 1883 myStats->cloak = newItem(CLOAK_BLACK, DECREPIT, 0, 1, 1, false, nullptr); in skeletonSummonSetEquipment() 1887 myStats->cloak->type = CLOAK_BLACK; in skeletonSummonSetEquipment()
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H A D | charclass.cpp | 1376 item = newItem(CLOAK_BLACK, EXCELLENT, 0, 1, 0, true, nullptr); in initClass()
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H A D | items.cpp | 2079 case CLOAK_BLACK: in useItem()
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H A D | entity.cpp | 11888 case CLOAK_BLACK: in checkEquipType()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | consolecommand.cpp | 1009 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand() 1063 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand() 1104 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand()
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H A D | interface.cpp | 6406 case CLOAK_BLACK: in tinkeringGetItemValue()
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