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Searched refs:CLOAK_BLACK (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp221 CLOAK_BLACK, enumerator
H A Dmonster_skeleton.cpp1883 myStats->cloak = newItem(CLOAK_BLACK, DECREPIT, 0, 1, 1, false, nullptr); in skeletonSummonSetEquipment()
1887 myStats->cloak->type = CLOAK_BLACK; in skeletonSummonSetEquipment()
H A Dcharclass.cpp1376 item = newItem(CLOAK_BLACK, EXCELLENT, 0, 1, 0, true, nullptr); in initClass()
H A Ditems.cpp2079 case CLOAK_BLACK: in useItem()
H A Dentity.cpp11888 case CLOAK_BLACK: in checkEquipType()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dconsolecommand.cpp1009 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand()
1063 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand()
1104 myStats->cloak = newItem(CLOAK_BLACK, SERVICABLE, 0, 1, rand(), true, &myStats->inventory); in consoleCommand()
H A Dinterface.cpp6406 case CLOAK_BLACK: in tinkeringGetItemValue()