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Searched refs:CLOSE_RANGE_DIST_FUDGE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h145 #define CLOSE_RANGE_DIST_FUDGE(sp1, sp2, fudge) \ macro
148 #define CLOSE_RANGE_DIST(sp1, sp2) CLOSE_RANGE_DIST_FUDGE(sp1, sp2, 400)
H A Dweapon.c13969 … if (dist < CLOSE_RANGE_DIST_FUDGE(sp, pp->SpriteP, reach) && PLAYER_FACING_RANGE(pp, sp, face)) in InitSwordAttack()
14463 if (dist < CLOSE_RANGE_DIST_FUDGE(tsp, sp, reach)) in InitSumoStompAttack()
14491 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, 1000)) in InitMiniSumoClap()
14502 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, reach)) in InitMiniSumoClap()
16191 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitRipperSlash()
16226 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitBunnySlash()
16261 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 800) && FACING_RANGE(hp, sp, 150)) in InitSerpSlash()
16424 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitCoolgBash()
16458 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitSkelSlash()
16492 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 700) && FACING_RANGE(hp, sp, 150)) in InitGoroChop()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h147 #define CLOSE_RANGE_DIST_FUDGE(sp1, sp2, fudge) \ macro
150 #define CLOSE_RANGE_DIST(sp1, sp2) CLOSE_RANGE_DIST_FUDGE(sp1, sp2, 400)
H A Dweapon.cpp13758 … if (dist < CLOSE_RANGE_DIST_FUDGE(sp, pp->SpriteP, reach) && PLAYER_FACING_RANGE(pp, sp, face)) in InitSwordAttack()
14251 if (dist < CLOSE_RANGE_DIST_FUDGE(tsp, sp, reach)) in InitSumoStompAttack()
14278 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, 1000)) in InitMiniSumoClap()
14289 else if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, reach)) in InitMiniSumoClap()
16022 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitRipperSlash()
16055 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitBunnySlash()
16088 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 800) && FACING_RANGE(hp, sp, 150)) in InitSerpSlash()
16248 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitCoolgBash()
16281 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitSkelSlash()
16314 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 700) && FACING_RANGE(hp, sp, 150)) in InitGoroChop()
[all …]