Searched refs:CLOSE_RANGE_DIST_FUDGE (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.h | 145 #define CLOSE_RANGE_DIST_FUDGE(sp1, sp2, fudge) \ macro 148 #define CLOSE_RANGE_DIST(sp1, sp2) CLOSE_RANGE_DIST_FUDGE(sp1, sp2, 400)
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H A D | weapon.c | 13969 … if (dist < CLOSE_RANGE_DIST_FUDGE(sp, pp->SpriteP, reach) && PLAYER_FACING_RANGE(pp, sp, face)) in InitSwordAttack() 14463 if (dist < CLOSE_RANGE_DIST_FUDGE(tsp, sp, reach)) in InitSumoStompAttack() 14491 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, 1000)) in InitMiniSumoClap() 14502 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, reach)) in InitMiniSumoClap() 16191 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitRipperSlash() 16226 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitBunnySlash() 16261 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 800) && FACING_RANGE(hp, sp, 150)) in InitSerpSlash() 16424 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitCoolgBash() 16458 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitSkelSlash() 16492 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 700) && FACING_RANGE(hp, sp, 150)) in InitGoroChop() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.h | 147 #define CLOSE_RANGE_DIST_FUDGE(sp1, sp2, fudge) \ macro 150 #define CLOSE_RANGE_DIST(sp1, sp2) CLOSE_RANGE_DIST_FUDGE(sp1, sp2, 400)
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H A D | weapon.cpp | 13758 … if (dist < CLOSE_RANGE_DIST_FUDGE(sp, pp->SpriteP, reach) && PLAYER_FACING_RANGE(pp, sp, face)) in InitSwordAttack() 14251 if (dist < CLOSE_RANGE_DIST_FUDGE(tsp, sp, reach)) in InitSumoStompAttack() 14278 if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, 1000)) in InitMiniSumoClap() 14289 else if (dist < CLOSE_RANGE_DIST_FUDGE(u->tgt_sp, sp, reach)) in InitMiniSumoClap() 16022 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitRipperSlash() 16055 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitBunnySlash() 16088 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 800) && FACING_RANGE(hp, sp, 150)) in InitSerpSlash() 16248 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitCoolgBash() 16281 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150)) in InitSkelSlash() 16314 if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 700) && FACING_RANGE(hp, sp, 150)) in InitGoroChop() [all …]
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