Searched refs:CLOSURE_IS_BSSRDF (Results 1 – 6 of 6) sorted by relevance
701 else if (CLOSURE_IS_BSSRDF(sc->type)) { in shader_bssrdf_pick()736 return CLOSURE_IS_BSSRDF(sc->type) ? sc : NULL; in shader_bssrdf_pick()877 if (CLOSURE_IS_BSDF_DIFFUSE(sc->type) || CLOSURE_IS_BSSRDF(sc->type) || in shader_bsdf_diffuse()955 if (CLOSURE_IS_BSSRDF(sc->type)) { in shader_bssrdf_sum()
296 if (!CLOSURE_IS_BSSRDF(sc->type)) in kernel_branched_path_subsurface_scatter()
91 else if (CLOSURE_IS_BSDF_BSSRDF(type) || CLOSURE_IS_BSSRDF(type)) in subsurface_scatter_setup_diffuse_bsdf()
49 if (!CLOSURE_IS_BSSRDF(sc->type)) in kernel_split_branched_path_subsurface_indirect_light_iter()
614 #define CLOSURE_IS_BSSRDF(type) \ macro
1139 else if (CLOSURE_IS_BSSRDF(closure_type)) { in get_num_closures()