Home
last modified time | relevance | path

Searched refs:CL_ACTIVE (Results 1 – 6 of 6) sorted by relevance

/dports/databases/pgbouncer/pgbouncer-1.16.0/src/
H A Dobjects.c159 if (newstate == CL_ACTIVE) in change_client_state()
165 case CL_ACTIVE: in change_client_state()
194 case CL_ACTIVE: in change_client_state()
542 Assert(client->state == CL_ACTIVE || client->state == CL_LOGIN); in pause_client()
561 change_client_state(client, CL_ACTIVE); in activate_client()
623 Assert(client->state == CL_ACTIVE || client->state == CL_LOGIN); in find_server()
904 case CL_ACTIVE: in disconnect_client()
1291 change_client_state(client, CL_ACTIVE); in finish_client_login()
1292 case CL_ACTIVE: in finish_client_login()
1460 change_client_state(client, CL_ACTIVE); in use_client_socket()
H A Djanitor.c379 Assert(client->state == CL_ACTIVE); in pool_client_maint()
H A Dclient.c1023 case CL_ACTIVE: in client_proto()
/dports/games/qccx/qccx-1.0.0/
H A Dinternal.qc33 float CL_ACTIVE ;// = %0; - might need to change this for linux/mac
349 CL_ACTIVE = %0;
371 CL_ACTIVE = %1;
H A Dclient.qc43 hex32(cl[CL_ACTIVE]);
/dports/databases/pgbouncer/pgbouncer-1.16.0/include/
H A Dbouncer.h64 CL_ACTIVE, /* pool->active_client_list */ enumerator