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Searched refs:CL_BattlescapeSearchAtGridPos (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_battlescape.h91 le_t* CL_BattlescapeSearchAtGridPos(const pos3_t pos, bool includingStunned, const le_t* actor);
H A Dcl_battlescape.cpp37 le_t* CL_BattlescapeSearchAtGridPos (const pos3_t pos, bool includingStunned, const le_t* actor) in CL_BattlescapeSearchAtGridPos() function
H A Dcl_actor.cpp1475 interactLe = CL_BattlescapeSearchAtGridPos(mousePos, false, selActor); in CL_ActorMouseTrace()
1708 target = CL_BattlescapeSearchAtGridPos(toPos, true, nullptr); in CL_TargetingStraight()
1791 target = CL_BattlescapeSearchAtGridPos(toPos, true, nullptr); in CL_TargetingGrenade()