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Searched refs:CL_CM_LoadMap (Results 1 – 11 of 11) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
486 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c377 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
479 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
479 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
479 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c381 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
481 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c381 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
481 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
481 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cgame.cpp409 void CL_CM_LoadMap( const char *mapname, qboolean subBSP ) { in CL_CM_LoadMap() function
871 CL_CM_LoadMap( (const char *) VMA(1), (qboolean)(args[2] != 0) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cgame.c463 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
570 CL_CM_LoadMap( VMA( 1 ) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cgame.c392 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function
489 CL_CM_LoadMap( VMA( 1 ) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp321 static void CL_CM_LoadMap( const char *mapname, qboolean subBSP ) { in CL_CM_LoadMap() function
987 CL_CM_LoadMap( (const char *)VMA(1), (qboolean)args[2] ); in CL_CgameSystemCalls()
1737 cgi.CM_LoadMap = CL_CM_LoadMap; in CL_BindCGame()