Searched refs:CL_CM_LoadMap (Results 1 – 11 of 11) sorted by relevance
379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function486 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
377 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function479 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function479 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
381 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function481 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
379 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function481 CL_CM_LoadMap( VMA(1) ); in CL_CgameSystemCalls()
409 void CL_CM_LoadMap( const char *mapname, qboolean subBSP ) { in CL_CM_LoadMap() function871 CL_CM_LoadMap( (const char *) VMA(1), (qboolean)(args[2] != 0) ); in CL_CgameSystemCalls()
463 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function570 CL_CM_LoadMap( VMA( 1 ) ); in CL_CgameSystemCalls()
392 void CL_CM_LoadMap( const char *mapname ) { in CL_CM_LoadMap() function489 CL_CM_LoadMap( VMA( 1 ) ); in CL_CgameSystemCalls()
321 static void CL_CM_LoadMap( const char *mapname, qboolean subBSP ) { in CL_CM_LoadMap() function987 CL_CM_LoadMap( (const char *)VMA(1), (qboolean)args[2] ); in CL_CgameSystemCalls()1737 cgi.CM_LoadMap = CL_CM_LoadMap; in CL_BindCGame()