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Searched refs:CL_CgameSystemCalls (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dvmachine.cpp67 extern intptr_t CL_CgameSystemCalls( intptr_t *args );
82 return CL_CgameSystemCalls( args ); in VM_DllSyscall()
84 return CL_CgameSystemCalls( &arg ); in VM_DllSyscall()
H A Dcl_cgame.cpp807 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c417 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
771 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c415 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
739 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c415 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
739 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c415 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
739 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c417 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
741 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c417 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
741 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c417 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
741 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cgame.c509 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
1031 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, Cvar_VariableValue("vm_cgame") ); in CL_InitCGame()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cgame.c428 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
980 cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); in CL_InitCGame()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp834 intptr_t CL_CgameSystemCalls( intptr_t *args ) { in CL_CgameSystemCalls() function
1928 cgvm = VM_CreateLegacy( VM_CGAME, CL_CgameSystemCalls ); in CL_BindCGame()