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Searched refs:CL_DEPTH_STENCIL (Results 1 – 25 of 39) sorted by relevance

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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/test/unit_test/mem_obj/
H A Dimage_validate_tests.cpp87 …].image_channel_order == CL_DEPTH || readOnlyImgFormats[i].image_channel_order == CL_DEPTH_STENCIL) in TEST_P()
91 …].image_channel_order == CL_DEPTH || readOnlyImgFormats[i].image_channel_order == CL_DEPTH_STENCIL) in TEST_P()
95 …].image_channel_order == CL_DEPTH || readOnlyImgFormats[i].image_channel_order == CL_DEPTH_STENCIL) in TEST_P()
142 imgFormat.image_channel_order = CL_DEPTH_STENCIL; in TEST()
149 imgFormat.image_channel_order = CL_DEPTH_STENCIL; in TEST()
606 cl_channel_order validDepthStencilChannelOrders[] = {CL_DEPTH_STENCIL};
759 …, CL_ARGB, CL_INTENSITY, CL_LUMINANCE, CL_Rx, CL_RGx, CL_RGBx, CL_DEPTH, CL_DEPTH_STENCIL, CL_sRGB,
816 std::make_tuple(CL_DEPTH_STENCIL, 0),
H A Dimage_format_tests.cpp44 {CL_DEPTH_STENCIL, false},
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/source/sharings/gl/
H A Dgl_sharing.cpp51 {GL_DEPTH24_STENCIL8, {CL_DEPTH_STENCIL, CL_UNORM_INT24}},
52 {GL_DEPTH32F_STENCIL8, {CL_DEPTH_STENCIL, CL_FLOAT}},
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opencl/
H A DKHR_gl_depth_images.java42 int CL_DEPTH_STENCIL = 0x10BE; field
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/source/helpers/
H A Dsurface_formats.cpp82 …{{ CL_DEPTH_STENCIL, CL_UNORM_INT24}, {GMM_FORMAT_GENERIC_32BIT, GFX3DSTATE_SURFACE…
83 …{{ CL_DEPTH_STENCIL, CL_FLOAT}, {GMM_FORMAT_R32G32_FLOAT_TYPE, GFX3DSTATE_SURFACE…
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/test/unit_test/sharings/gl/windows/
H A Dgl_types_tests.cpp45 std::make_tuple(GL_DEPTH24_STENCIL8, CL_UNORM_INT24, CL_DEPTH_STENCIL),
46 std::make_tuple(GL_DEPTH32F_STENCIL8, CL_FLOAT, CL_DEPTH_STENCIL),
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/
H A Dmini_cl.h384 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/astro/oskar/OSKAR-2.8.0/extern/CL/
H A Dcl.h377 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/emulators/vice/vice-3.5/src/lib/libx264/extras/
H A Dcl.h368 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/multimedia/x264/x264-5db6aa6cab1b146e07b60cc1736a01f21da01154/extras/
H A Dcl.h368 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/multimedia/libx264/x264-5db6aa6cab1b146e07b60cc1736a01f21da01154/extras/
H A Dcl.h368 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/lib/libx264/extras/
H A Dcl.h368 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/opencv/opencv-4.5.3/3rdparty/include/opencl/1.2/CL/
H A Dcl.h372 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/OCL/OpenCL/CL/
H A Dcl.h377 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/source/mem_obj/
H A Dimage.cpp1157 …imageFormat.image_channel_order == CL_DEPTH || imageFormat.image_channel_order == CL_DEPTH_STENCIL; in isDepthFormat()
1369 if (imageFormat->image_channel_order != CL_DEPTH_STENCIL) { in isValidDepthStencilFormat()
/dports/math/py-pystan/pystan-2.19.0.0/pystan/stan/lib/stan_math/lib/opencl_1.2.8/CL/
H A Dcl.h430 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/misc/mnn/MNN-1.2.0/3rd_party/OpenCLHeaders/CL/
H A Dcl.h521 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opencl_headers/CL/
H A Dcl.h565 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/darktable38/darktable-3.8.0/src/external/OpenCL/CL/
H A Dcl.h567 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/darktable/darktable-3.6.1/src/external/OpenCL/CL/
H A Dcl.h527 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/security/hashcat/hashcat-6.2.5/deps/OpenCL-Headers/CL/
H A Dcl.h527 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/security/hashcat/hashcat-6.2.5/deps/git/OpenCL-Headers/CL/
H A Dcl.h567 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/CL/
H A Dcl.h565 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/graphics/libosmesa/mesa-21.3.6/include/CL/
H A Dcl.h565 #define CL_DEPTH_STENCIL 0x10BE macro
/dports/lang/pocl/pocl-1.8/include/CL/
H A Dcl.h556 #define CL_DEPTH_STENCIL 0x10BE macro

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