Searched refs:CL_G2API_GetBoneFrame (Results 1 – 2 of 2) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 487 static qboolean CL_G2API_GetBoneFrame( in CL_G2API_GetBoneFrame() function 1189 …return CL_G2API_GetBoneFrame(VMA(1), (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),… in CL_UISystemCalls() 1406 uii.G2API_GetBoneFrame = CL_G2API_GetBoneFrame; in CL_BindUI()
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H A D | cl_cgameapi.cpp | 554 static qboolean CL_G2API_GetBoneFrame( void *ghoul2, const char *boneName, const int currentTime, f… in CL_G2API_GetBoneFrame() function 1528 …return CL_G2API_GetBoneFrame( VMA(1), (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5)… in CL_CgameSystemCalls() 1873 cgi.G2API_GetBoneFrame = CL_G2API_GetBoneFrame; in CL_BindCGame()
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