Searched refs:CL_G2API_SetBoneAngles (Results 1 – 2 of 2) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 397 static qboolean CL_G2API_SetBoneAngles( in CL_G2API_SetBoneAngles() function 1173 …return CL_G2API_SetBoneAngles(VMA(1), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], (co… in CL_UISystemCalls() 1403 uii.G2API_SetBoneAngles = CL_G2API_SetBoneAngles; in CL_BindUI()
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H A D | cl_cgameapi.cpp | 538 static qboolean CL_G2API_SetBoneAngles( void *ghoul2, int modelIndex, const char *boneName, const v… in CL_G2API_SetBoneAngles() function 1515 …return CL_G2API_SetBoneAngles( VMA(1), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], ar… in CL_CgameSystemCalls() 1870 cgi.G2API_SetBoneAngles = CL_G2API_SetBoneAngles; in CL_BindCGame()
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