Searched refs:CL_G2API_SetBoneAnim (Results 1 – 2 of 2) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 428 static qboolean CL_G2API_SetBoneAnim( in CL_G2API_SetBoneAnim() function 1183 …return CL_G2API_SetBoneAnim(VMA(1), args[2], (const char *)VMA(3), args[4], args[5], args[6], VMF(… in CL_UISystemCalls() 1404 uii.G2API_SetBoneAnim = CL_G2API_SetBoneAnim; in CL_BindUI()
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H A D | cl_cgameapi.cpp | 543 static qboolean CL_G2API_SetBoneAnim( void *ghoul2, const int modelIndex, const char *boneName, con… in CL_G2API_SetBoneAnim() function 1522 …return CL_G2API_SetBoneAnim( VMA(1), args[2], (const char *)VMA(3), args[4], args[5], args[6], VMF… in CL_CgameSystemCalls() 1871 cgi.G2API_SetBoneAnim = CL_G2API_SetBoneAnim; in CL_BindCGame()
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