Searched refs:CL_G2API_SetBoneIKState (Results 1 – 2 of 2) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 679 static qboolean CL_G2API_SetBoneIKState( void *ghoul2, int time, const char *boneName, int ikState,… in CL_G2API_SetBoneIKState() function 1250 …return CL_G2API_SetBoneIKState(VMA(1), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKSta… in CL_UISystemCalls() 1422 uii.G2API_SetBoneIKState = CL_G2API_SetBoneIKState; in CL_BindUI()
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H A D | cl_cgameapi.cpp | 777 static qboolean CL_G2API_SetBoneIKState( void *ghoul2, int time, const char *boneName, int ikState,… in CL_G2API_SetBoneIKState() function 1633 …return CL_G2API_SetBoneIKState( VMA(1), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKSt… in CL_CgameSystemCalls() 1904 cgi.G2API_SetBoneIKState = CL_G2API_SetBoneIKState; in CL_BindCGame()
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