/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 606 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 108 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_cgame.c | 110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cgame.cpp | 162 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 1051 CL_GetCurrentSnapshotNumber( (int *) VMA(1), (int *) VMA(2) ); in CL_CgameSystemCalls()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_cgame.c | 127 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 719 CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); in CL_CgameSystemCalls()
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_cgame.c | 124 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 657 CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); in CL_CgameSystemCalls()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cgameapi.cpp | 417 static void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function 1215 CL_GetCurrentSnapshotNumber( (int *)VMA(1), (int *)VMA(2) ); in CL_CgameSystemCalls() 1808 cgi.GetCurrentSnapshotNumber = CL_GetCurrentSnapshotNumber; in CL_BindCGame()
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