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Searched refs:CL_GetCurrentSnapshotNumber (Results 1 – 11 of 11) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
606 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c108 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
590 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c110 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
592 CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cgame.cpp162 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
1051 CL_GetCurrentSnapshotNumber( (int *) VMA(1), (int *) VMA(2) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cgame.c127 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
719 CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cgame.c124 void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
657 CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp417 static void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in CL_GetCurrentSnapshotNumber() function
1215 CL_GetCurrentSnapshotNumber( (int *)VMA(1), (int *)VMA(2) ); in CL_CgameSystemCalls()
1808 cgi.GetCurrentSnapshotNumber = CL_GetCurrentSnapshotNumber; in CL_BindCGame()