Searched refs:CL_GetGameState (Results 1 – 11 of 11) sorted by relevance
41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function603 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
39 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function587 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function587 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function589 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
91 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function1048 CL_GetGameState( (gameState_t *) VMA(1) ); in CL_CgameSystemCalls()
58 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function716 CL_GetGameState( VMA( 1 ) ); in CL_CgameSystemCalls()
55 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function654 CL_GetGameState( VMA( 1 ) ); in CL_CgameSystemCalls()
330 static void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function1211 CL_GetGameState( (gameState_t *)VMA(1) ); in CL_CgameSystemCalls()1811 cgi.GetGameState = CL_GetGameState; in CL_BindCGame()