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Searched refs:CL_GetGameState (Results 1 – 11 of 11) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
603 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c39 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
587 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
587 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
587 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
589 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
589 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c41 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
589 CL_GetGameState( VMA(1) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cgame.cpp91 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
1048 CL_GetGameState( (gameState_t *) VMA(1) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cgame.c58 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
716 CL_GetGameState( VMA( 1 ) ); in CL_CgameSystemCalls()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cgame.c55 void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
654 CL_GetGameState( VMA( 1 ) ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.cpp330 static void CL_GetGameState( gameState_t *gs ) { in CL_GetGameState() function
1211 CL_GetGameState( (gameState_t *)VMA(1) ); in CL_CgameSystemCalls()
1811 cgi.GetGameState = CL_GetGameState; in CL_BindCGame()