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Searched refs:CL_KeyState (Results 1 – 25 of 63) sorted by relevance

123

/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c365 CL_KeyState(kbutton_t *key) in CL_KeyState() function
444 speed * cl_yawspeed.value * CL_KeyState(&in_right); in CL_AdjustAngles()
446 speed * cl_yawspeed.value * CL_KeyState(&in_left); in CL_AdjustAngles()
452 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles()
454 speed * cl_pitchspeed.value * CL_KeyState(&in_back); in CL_AdjustAngles()
457 up = CL_KeyState(&in_lookup); in CL_AdjustAngles()
458 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
496 cmd->sidemove += cl_sidespeed.value * CL_KeyState(&in_right); in CL_BaseMove()
497 cmd->sidemove -= cl_sidespeed.value * CL_KeyState(&in_left); in CL_BaseMove()
503 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c171 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
245 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
294 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove()
295 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove()
298 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove()
299 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove()
301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
302 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c171 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
245 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
294 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove()
295 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove()
298 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove()
299 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove()
301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
302 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
282 cl.viewangles[YAW] -= tspeed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_BaseMove()
283 cl.viewangles[YAW] += tspeed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_BaseMove()
307 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove()
547 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
555 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
556 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
574 cmd->sidemove += (int)(cl_sidespeed->value * CL_KeyState (&in_right)); in CL_BaseMove_Synchronous()
575 cmd->sidemove -= (int)(cl_sidespeed->value * CL_KeyState (&in_left)); in CL_BaseMove_Synchronous()
581 cmd->upmove += (int)(cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove_Synchronous()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c351 static float CL_KeyState (kbutton_t *key) in CL_KeyState() function
438 if (CL_KeyState (&in_left) != 0) in CL_AdjustAngles()
440 else if (CL_KeyState (&in_right) != 0) in CL_AdjustAngles()
444 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
445 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
489 cmd->sidemove += 225 * CL_KeyState (&in_right); in CL_BaseMove()
490 cmd->sidemove -= 225 * CL_KeyState (&in_left); in CL_BaseMove()
495 cmd->sidemove += 225 * CL_KeyState (&in_moveright); in CL_BaseMove()
496 cmd->sidemove -= 225 * CL_KeyState (&in_moveleft); in CL_BaseMove()
504 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_input.c363 CL_KeyState (kbutton_t *key) in CL_KeyState() function
440 cl.viewangles[YAW] -= yawspeed * CL_KeyState (&in_right); in CL_AdjustAngles()
441 cl.viewangles[YAW] += yawspeed * CL_KeyState (&in_left); in CL_AdjustAngles()
446 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles()
447 cl.viewangles[PITCH] += pitchspeed * CL_KeyState (&in_back); in CL_AdjustAngles()
450 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
451 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
487 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
488 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
494 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
[all …]
H A Dcl_chase.c193 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in Chase_Update()
194 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in Chase_Update()
196 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in Chase_Update()
197 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in Chase_Update()
201 * CL_KeyState (&in_forward); in Chase_Update()
202 cmd.forwardmove -= cl_backspeed->value * CL_KeyState (&in_back); in Chase_Update()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c176 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
257 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles()
267 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
268 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
307 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove()
308 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove()
311 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove()
312 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove()
314 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
315 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c330 static float CL_KeyState (kbutton_t *key) in CL_KeyState() function
417 if (CL_KeyState (&in_left) != 0) in CL_AdjustAngles()
419 else if (CL_KeyState (&in_right) != 0) in CL_AdjustAngles()
423 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
424 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
467 cmd->sidemove += 225 * CL_KeyState (&in_right); in CL_BaseMove()
468 cmd->sidemove -= 225 * CL_KeyState (&in_left); in CL_BaseMove()
473 cmd->sidemove += 225 * CL_KeyState (&in_moveright); in CL_BaseMove()
474 cmd->sidemove -= 225 * CL_KeyState (&in_moveleft); in CL_BaseMove()
482 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c345 CL_KeyState(kbutton_t *key) in CL_KeyState() function
423 speed * cl_yawspeed.value * CL_KeyState(&in_right); in CL_AdjustAngles()
425 speed * cl_yawspeed.value * CL_KeyState(&in_left); in CL_AdjustAngles()
431 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles()
433 speed * cl_pitchspeed.value * CL_KeyState(&in_back); in CL_AdjustAngles()
436 up = CL_KeyState(&in_lookup); in CL_AdjustAngles()
437 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
473 cmd->sidemove += cl_sidespeed.value * CL_KeyState(&in_right); in CL_BaseMove()
474 cmd->sidemove -= cl_sidespeed.value * CL_KeyState(&in_left); in CL_BaseMove()
480 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c252 CL_KeyState(kbutton_t * key) in CL_KeyState() function
322 up = CL_KeyState(&in_lookup); in CL_AdjustAngles()
323 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
343 cmd->sidemove += cl_sidespeed->value * CL_KeyState(&in_right); in CL_BaseMove()
344 cmd->sidemove -= cl_sidespeed->value * CL_KeyState(&in_left); in CL_BaseMove()
346 cmd->sidemove += cl_sidespeed->value * CL_KeyState(&in_moveright); in CL_BaseMove()
347 cmd->sidemove -= cl_sidespeed->value * CL_KeyState(&in_moveleft); in CL_BaseMove()
349 cmd->upmove += cl_upspeed->value * CL_KeyState(&in_up); in CL_BaseMove()
350 cmd->upmove -= cl_upspeed->value * CL_KeyState(&in_down); in CL_BaseMove()
353 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState(&in_forward); in CL_BaseMove()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
247 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
278 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
279 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
282 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
283 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
285 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
286 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c255 float CL_KeyState(kbutton_t *key){ in CL_KeyState() function
303 cmd->sidemove += (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_right)); in CL_Move()
304 cmd->sidemove -= (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_left)); in CL_Move()
307 cl.viewangles[YAW] -= tspeed * cl_yawspeed->value * CL_KeyState(&in_right); in CL_Move()
308 cl.viewangles[YAW] += tspeed * cl_yawspeed->value * CL_KeyState(&in_left); in CL_Move()
312 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_Move()
313 cl.viewangles[PITCH] += tspeed * cl_pitchspeed->value * CL_KeyState(&in_back); in CL_Move()
321 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_lookup); in CL_Move()
326 cmd->sidemove -= (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_moveleft)); in CL_Move()
329 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState(&in_up)); in CL_Move()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c193 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
262 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
270 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
293 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
294 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
297 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
298 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
301 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c193 float CL_KeyState (kbutton_t *key) in CL_KeyState() function
262 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
270 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
293 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
294 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
297 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove()
298 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove()
300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
301 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_input.c378 CL_KeyState (kbutton_t *key) in CL_KeyState() function
455 cl.viewangles[YAW] -= yawspeed * CL_KeyState (&in_right); in CL_AdjustAngles()
456 cl.viewangles[YAW] += yawspeed * CL_KeyState (&in_left); in CL_AdjustAngles()
461 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles()
462 cl.viewangles[PITCH] += pitchspeed * CL_KeyState (&in_back); in CL_AdjustAngles()
465 up = CL_KeyState (&in_lookup); in CL_AdjustAngles()
466 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
500 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove()
501 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove()
507 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
[all …]
H A Dcl_chase.c194 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in Chase_Update()
195 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in Chase_Update()
197 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in Chase_Update()
198 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in Chase_Update()
202 * CL_KeyState (&in_forward); in Chase_Update()
203 cmd.forwardmove -= cl_backspeed->value * CL_KeyState (&in_back); in Chase_Update()
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_input.c202 static float CL_KeyState (kButton_t *key) in CL_KeyState() function
386 cmd->sideMove += cl_sidespeed->floatVal * CL_KeyState (&btn_lookRight); in CL_BaseMove()
387 cmd->sideMove -= cl_sidespeed->floatVal * CL_KeyState (&btn_lookLeft); in CL_BaseMove()
391 cl.viewAngles[YAW] -= turnSpeed * cl_yawspeed->floatVal * CL_KeyState (&btn_lookRight); in CL_BaseMove()
392 cl.viewAngles[YAW] += turnSpeed * cl_yawspeed->floatVal * CL_KeyState (&btn_lookLeft); in CL_BaseMove()
402 cmd->forwardMove += cl_forwardspeed->floatVal * CL_KeyState (&btn_moveForward); in CL_BaseMove()
403 cmd->forwardMove -= cl_forwardspeed->floatVal * CL_KeyState (&btn_moveBack); in CL_BaseMove()
411 cmd->sideMove += cl_sidespeed->floatVal * CL_KeyState (&btn_moveRight); in CL_BaseMove()
412 cmd->sideMove -= cl_sidespeed->floatVal * CL_KeyState (&btn_moveLeft); in CL_BaseMove()
415 cmd->upMove += cl_upspeed->floatVal * CL_KeyState (&btn_moveUp); in CL_BaseMove()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp238 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function
377 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles()
378 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
422 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove()
423 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove()
426 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove()
427 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove()
430 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
431 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove()
433 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c158 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function
294 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles()
295 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
330 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove()
331 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove()
334 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove()
335 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove()
338 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
339 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove()
341 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c157 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function
293 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles()
294 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
329 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove()
330 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove()
333 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove()
334 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove()
337 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
338 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove()
340 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_input.cpp480 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function
847 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles()
848 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles()
900 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove()
901 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove()
904 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove()
905 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove()
908 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
909 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove()
911 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
[all …]

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