/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 365 CL_KeyState(kbutton_t *key) in CL_KeyState() function 444 speed * cl_yawspeed.value * CL_KeyState(&in_right); in CL_AdjustAngles() 446 speed * cl_yawspeed.value * CL_KeyState(&in_left); in CL_AdjustAngles() 452 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles() 454 speed * cl_pitchspeed.value * CL_KeyState(&in_back); in CL_AdjustAngles() 457 up = CL_KeyState(&in_lookup); in CL_AdjustAngles() 458 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 496 cmd->sidemove += cl_sidespeed.value * CL_KeyState(&in_right); in CL_BaseMove() 497 cmd->sidemove -= cl_sidespeed.value * CL_KeyState(&in_left); in CL_BaseMove() 503 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 171 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 245 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles() 255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 294 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove() 295 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove() 298 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove() 299 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove() 301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove() 302 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 171 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 245 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles() 255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 294 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove() 295 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove() 298 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove() 299 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove() 301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove() 302 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 282 cl.viewangles[YAW] -= tspeed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_BaseMove() 283 cl.viewangles[YAW] += tspeed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_BaseMove() 307 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove() 547 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 555 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 556 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 574 cmd->sidemove += (int)(cl_sidespeed->value * CL_KeyState (&in_right)); in CL_BaseMove_Synchronous() 575 cmd->sidemove -= (int)(cl_sidespeed->value * CL_KeyState (&in_left)); in CL_BaseMove_Synchronous() 581 cmd->upmove += (int)(cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove_Synchronous() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 351 static float CL_KeyState (kbutton_t *key) in CL_KeyState() function 438 if (CL_KeyState (&in_left) != 0) in CL_AdjustAngles() 440 else if (CL_KeyState (&in_right) != 0) in CL_AdjustAngles() 444 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 445 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 489 cmd->sidemove += 225 * CL_KeyState (&in_right); in CL_BaseMove() 490 cmd->sidemove -= 225 * CL_KeyState (&in_left); in CL_BaseMove() 495 cmd->sidemove += 225 * CL_KeyState (&in_moveright); in CL_BaseMove() 496 cmd->sidemove -= 225 * CL_KeyState (&in_moveleft); in CL_BaseMove() 504 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_input.c | 363 CL_KeyState (kbutton_t *key) in CL_KeyState() function 440 cl.viewangles[YAW] -= yawspeed * CL_KeyState (&in_right); in CL_AdjustAngles() 441 cl.viewangles[YAW] += yawspeed * CL_KeyState (&in_left); in CL_AdjustAngles() 446 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles() 447 cl.viewangles[PITCH] += pitchspeed * CL_KeyState (&in_back); in CL_AdjustAngles() 450 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 451 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles() 487 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 488 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 494 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() [all …]
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H A D | cl_chase.c | 193 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in Chase_Update() 194 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in Chase_Update() 196 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in Chase_Update() 197 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in Chase_Update() 201 * CL_KeyState (&in_forward); in Chase_Update() 202 cmd.forwardmove -= cl_backspeed->value * CL_KeyState (&in_back); in Chase_Update()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 176 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 257 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); in CL_AdjustAngles() 267 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 268 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 307 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); in CL_BaseMove() 308 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); in CL_BaseMove() 311 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); in CL_BaseMove() 312 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); in CL_BaseMove() 314 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove() 315 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 330 static float CL_KeyState (kbutton_t *key) in CL_KeyState() function 417 if (CL_KeyState (&in_left) != 0) in CL_AdjustAngles() 419 else if (CL_KeyState (&in_right) != 0) in CL_AdjustAngles() 423 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 424 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 467 cmd->sidemove += 225 * CL_KeyState (&in_right); in CL_BaseMove() 468 cmd->sidemove -= 225 * CL_KeyState (&in_left); in CL_BaseMove() 473 cmd->sidemove += 225 * CL_KeyState (&in_moveright); in CL_BaseMove() 474 cmd->sidemove -= 225 * CL_KeyState (&in_moveleft); in CL_BaseMove() 482 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 345 CL_KeyState(kbutton_t *key) in CL_KeyState() function 423 speed * cl_yawspeed.value * CL_KeyState(&in_right); in CL_AdjustAngles() 425 speed * cl_yawspeed.value * CL_KeyState(&in_left); in CL_AdjustAngles() 431 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles() 433 speed * cl_pitchspeed.value * CL_KeyState(&in_back); in CL_AdjustAngles() 436 up = CL_KeyState(&in_lookup); in CL_AdjustAngles() 437 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 473 cmd->sidemove += cl_sidespeed.value * CL_KeyState(&in_right); in CL_BaseMove() 474 cmd->sidemove -= cl_sidespeed.value * CL_KeyState(&in_left); in CL_BaseMove() 480 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_input.c | 185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 254 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 262 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 285 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 286 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 289 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 290 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 293 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_input.c | 252 CL_KeyState(kbutton_t * key) in CL_KeyState() function 322 up = CL_KeyState(&in_lookup); in CL_AdjustAngles() 323 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 343 cmd->sidemove += cl_sidespeed->value * CL_KeyState(&in_right); in CL_BaseMove() 344 cmd->sidemove -= cl_sidespeed->value * CL_KeyState(&in_left); in CL_BaseMove() 346 cmd->sidemove += cl_sidespeed->value * CL_KeyState(&in_moveright); in CL_BaseMove() 347 cmd->sidemove -= cl_sidespeed->value * CL_KeyState(&in_moveleft); in CL_BaseMove() 349 cmd->upmove += cl_upspeed->value * CL_KeyState(&in_up); in CL_BaseMove() 350 cmd->upmove -= cl_upspeed->value * CL_KeyState(&in_down); in CL_BaseMove() 353 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState(&in_forward); in CL_BaseMove() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_input.c | 185 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 247 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 255 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 278 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 279 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 282 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 283 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 285 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 286 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 255 float CL_KeyState(kbutton_t *key){ in CL_KeyState() function 303 cmd->sidemove += (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_right)); in CL_Move() 304 cmd->sidemove -= (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_left)); in CL_Move() 307 cl.viewangles[YAW] -= tspeed * cl_yawspeed->value * CL_KeyState(&in_right); in CL_Move() 308 cl.viewangles[YAW] += tspeed * cl_yawspeed->value * CL_KeyState(&in_left); in CL_Move() 312 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_Move() 313 cl.viewangles[PITCH] += tspeed * cl_pitchspeed->value * CL_KeyState(&in_back); in CL_Move() 321 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_lookup); in CL_Move() 326 cmd->sidemove -= (int)(mspeed * cl_sidespeed->value * CL_KeyState(&in_moveleft)); in CL_Move() 329 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState(&in_up)); in CL_Move() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_input.c | 193 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 262 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 270 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 293 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 294 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 297 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 298 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 301 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_input.c | 193 float CL_KeyState (kbutton_t *key) in CL_KeyState() function 262 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 270 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 293 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 294 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 297 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in CL_BaseMove() 298 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in CL_BaseMove() 300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() 301 cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down); in CL_BaseMove() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_input.c | 378 CL_KeyState (kbutton_t *key) in CL_KeyState() function 455 cl.viewangles[YAW] -= yawspeed * CL_KeyState (&in_right); in CL_AdjustAngles() 456 cl.viewangles[YAW] += yawspeed * CL_KeyState (&in_left); in CL_AdjustAngles() 461 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles() 462 cl.viewangles[PITCH] += pitchspeed * CL_KeyState (&in_back); in CL_AdjustAngles() 465 up = CL_KeyState (&in_lookup); in CL_AdjustAngles() 466 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles() 500 cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in CL_BaseMove() 501 cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in CL_BaseMove() 507 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove() [all …]
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H A D | cl_chase.c | 194 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_right); in Chase_Update() 195 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_left); in Chase_Update() 197 cmd.sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright); in Chase_Update() 198 cmd.sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft); in Chase_Update() 202 * CL_KeyState (&in_forward); in Chase_Update() 203 cmd.forwardmove -= cl_backspeed->value * CL_KeyState (&in_back); in Chase_Update()
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_input.c | 202 static float CL_KeyState (kButton_t *key) in CL_KeyState() function 386 cmd->sideMove += cl_sidespeed->floatVal * CL_KeyState (&btn_lookRight); in CL_BaseMove() 387 cmd->sideMove -= cl_sidespeed->floatVal * CL_KeyState (&btn_lookLeft); in CL_BaseMove() 391 cl.viewAngles[YAW] -= turnSpeed * cl_yawspeed->floatVal * CL_KeyState (&btn_lookRight); in CL_BaseMove() 392 cl.viewAngles[YAW] += turnSpeed * cl_yawspeed->floatVal * CL_KeyState (&btn_lookLeft); in CL_BaseMove() 402 cmd->forwardMove += cl_forwardspeed->floatVal * CL_KeyState (&btn_moveForward); in CL_BaseMove() 403 cmd->forwardMove -= cl_forwardspeed->floatVal * CL_KeyState (&btn_moveBack); in CL_BaseMove() 411 cmd->sideMove += cl_sidespeed->floatVal * CL_KeyState (&btn_moveRight); in CL_BaseMove() 412 cmd->sideMove -= cl_sidespeed->floatVal * CL_KeyState (&btn_moveLeft); in CL_BaseMove() 415 cmd->upMove += cl_upspeed->floatVal * CL_KeyState (&btn_moveUp); in CL_BaseMove() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 238 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function 377 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles() 378 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 422 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove() 423 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove() 426 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove() 427 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove() 430 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove() 431 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove() 433 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 158 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function 294 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles() 295 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 330 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove() 331 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove() 334 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove() 335 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove() 338 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove() 339 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove() 341 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 157 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function 293 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles() 294 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 329 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove() 330 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove() 333 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove() 334 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove() 337 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove() 338 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove() 340 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_input.cpp | 480 float CL_KeyState( kbutton_t *key ) { in CL_KeyState() function 847 cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); in CL_AdjustAngles() 848 cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); in CL_AdjustAngles() 900 side += movespeed * CL_KeyState (&in_right); in CL_KeyMove() 901 side -= movespeed * CL_KeyState (&in_left); in CL_KeyMove() 904 side += movespeed * CL_KeyState (&in_moveright); in CL_KeyMove() 905 side -= movespeed * CL_KeyState (&in_moveleft); in CL_KeyMove() 908 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove() 909 up -= movespeed * CL_KeyState (&in_down); in CL_KeyMove() 911 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove() [all …]
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