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Searched refs:CL_Milliseconds (Results 1 – 23 of 23) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_timer.cpp40 EXTRADATA(node).lastTime = CL_Milliseconds(); in onWindowOpened()
57 data.lastTime = CL_Milliseconds(); in draw()
58 if (data.lastTime + data.timeOut < CL_Milliseconds()) { in draw()
H A Dui_node_ekg.cpp76 …EXTRADATA(node).super.texl[0] = -(int) (EXTRADATA(node).scrollSpeed * CL_Milliseconds()) % ekgWidt… in draw()
H A Dui_node_textentry.cpp329 if (CL_Milliseconds() % 1000 < 500) { in draw()
H A Dui_node_abstractnode.cpp286 node->deleteTime = CL_Milliseconds() + ms; in UI_AbstractNodeCallDeleteTimed()
/dports/games/ufoai/ufoai-2.5-source/src/client/sound/
H A Ds_mix.cpp111 if (sample->lastPlayed > CL_Milliseconds() - s_env.sampleRepeatRate) in S_PlaySample()
117 sample->lastPlayed = CL_Milliseconds(); in S_PlaySample()
130 CL_Milliseconds(), sample->name, volume, i); in S_PlaySample()
171 sample->lastPlayed = CL_Milliseconds(); in S_LoopSample()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_draw.cpp288 if (child->deleteTime > 0 && child->deleteTime < CL_Milliseconds()) { in UI_DrawNode()
381 if (noticeWindow != nullptr && CL_Milliseconds() < noticeTime) in UI_Draw()
385 if (noticeWindow != nullptr && CL_Milliseconds() >= noticeTime) in UI_Draw()
415 noticeTime = CL_Milliseconds() + time; in UI_DisplayNotice()
H A Dui_timer.cpp101 while (ui_firstTimer && ui_firstTimer->nextTime <= CL_Milliseconds()) { in UI_HandleTimers()
156 timer->nextTime = CL_Milliseconds() + timer->delay; in UI_TimerStart()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_main.cpp179 if (cls.reconnectTime == 0 || cls.reconnectTime > CL_Milliseconds()) in CL_Reconnect()
186 cls.connectTime = CL_Milliseconds() - 1500; in CL_Reconnect()
218 cls.connectTime = CL_Milliseconds(); in CL_Connect()
631 cls.waitingForStart = CL_Milliseconds(); in CL_RequestNextDownload()
1049 if (CL_Milliseconds() - cls.connectTime > cl_connecttimeout->integer) { in CL_SendCommand()
1056 if (CL_Milliseconds() - cls.waitingForStart > cl_connecttimeout->integer) { in CL_SendCommand()
1265 int CL_Milliseconds (void) in CL_Milliseconds() function
H A Dcl_screen.cpp273 cls.disableScreen = CL_Milliseconds(); in SCR_BeginLoadingPlaque()
334 if (CL_Milliseconds() - cls.disableScreen > 120000 && refdef.ready) { in SCR_UpdateScreen()
H A Dcl_console.cpp432 if ((int)(CL_Milliseconds() >> 8) & 1) { in Con_DrawInput()
H A Dcl_irc.cpp359 irc_bucket.last_refill = CL_Milliseconds(); in Irc_Proto_Connect()
1355 const int ms = CL_Milliseconds(); in Irc_Proto_RefillBucket()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_clientstub.cpp82 int CL_Milliseconds (void) in CL_Milliseconds() function
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_parse.cpp198 cls.reconnectTime = CL_Milliseconds() + 4000; in CL_ParseServerMessage()
H A Dcl_particle.cpp1053 if (CL_Milliseconds() - tp->lastTime < tp->dt) in CL_ParticleRunTimed()
1065 tp->lastTime = CL_Milliseconds(); in CL_ParticleRunTimed()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dmp_serverlist.cpp566 if (lastServerQuery + SERVERQUERYTIMEOUT > cgi->CL_Milliseconds()) in GAME_MP_PingServers_f()
571 lastServerQuery = cgi->CL_Milliseconds(); in GAME_MP_PingServers_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/
H A Dcl_cinematic_roq.cpp461 if (ROQCIN.startTime + ((1000 / ROQCIN.frameRate) * ROQCIN.currentFrame) > CL_Milliseconds()) in CIN_ROQ_DecodeChunk()
604 ROQCIN.startTime = CL_Milliseconds(); in CIN_ROQ_OpenCinematic()
H A Dcl_cinematic_ogm.cpp579 OGMCIN.startTime = CL_Milliseconds(); in CIN_OGM_OpenCinematic()
742 OGMCIN.currentTime = CL_Milliseconds() - OGMCIN.startTime; in CIN_OGM_RunCinematic()
/dports/games/ufoai/ufoai-2.5-source/src/client/input/
H A Dcl_input.cpp149 b->downtime = CL_Milliseconds() - 100; in IN_KeyDown()
1245 Key_Event(keyq[keyq_tail].key, keyq[keyq_tail].unicode, keyq[keyq_tail].down, CL_Milliseconds()); in IN_SendKeyEvents()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dcommon.h355 int CL_Milliseconds(void);
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp139 static int CL_Milliseconds( void ) { in CL_Milliseconds() function
1285 uii.Milliseconds = CL_Milliseconds; in CL_BindUI()
H A Dcl_cgameapi.cpp338 static int CL_Milliseconds( void ) { in CL_Milliseconds() function
902 return CL_Milliseconds(); in CL_CgameSystemCalls()
1715 cgi.Milliseconds = CL_Milliseconds; in CL_BindCGame()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcgame.h165 int (IMPORT* CL_Milliseconds) (void);
H A Dcl_game.cpp687 cgi->CL_Milliseconds = CL_Milliseconds; in GAME_GetImportData()