/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_timer.cpp | 40 EXTRADATA(node).lastTime = CL_Milliseconds(); in onWindowOpened() 57 data.lastTime = CL_Milliseconds(); in draw() 58 if (data.lastTime + data.timeOut < CL_Milliseconds()) { in draw()
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H A D | ui_node_ekg.cpp | 76 …EXTRADATA(node).super.texl[0] = -(int) (EXTRADATA(node).scrollSpeed * CL_Milliseconds()) % ekgWidt… in draw()
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H A D | ui_node_textentry.cpp | 329 if (CL_Milliseconds() % 1000 < 500) { in draw()
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H A D | ui_node_abstractnode.cpp | 286 node->deleteTime = CL_Milliseconds() + ms; in UI_AbstractNodeCallDeleteTimed()
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/dports/games/ufoai/ufoai-2.5-source/src/client/sound/ |
H A D | s_mix.cpp | 111 if (sample->lastPlayed > CL_Milliseconds() - s_env.sampleRepeatRate) in S_PlaySample() 117 sample->lastPlayed = CL_Milliseconds(); in S_PlaySample() 130 CL_Milliseconds(), sample->name, volume, i); in S_PlaySample() 171 sample->lastPlayed = CL_Milliseconds(); in S_LoopSample()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_draw.cpp | 288 if (child->deleteTime > 0 && child->deleteTime < CL_Milliseconds()) { in UI_DrawNode() 381 if (noticeWindow != nullptr && CL_Milliseconds() < noticeTime) in UI_Draw() 385 if (noticeWindow != nullptr && CL_Milliseconds() >= noticeTime) in UI_Draw() 415 noticeTime = CL_Milliseconds() + time; in UI_DisplayNotice()
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H A D | ui_timer.cpp | 101 while (ui_firstTimer && ui_firstTimer->nextTime <= CL_Milliseconds()) { in UI_HandleTimers() 156 timer->nextTime = CL_Milliseconds() + timer->delay; in UI_TimerStart()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_main.cpp | 179 if (cls.reconnectTime == 0 || cls.reconnectTime > CL_Milliseconds()) in CL_Reconnect() 186 cls.connectTime = CL_Milliseconds() - 1500; in CL_Reconnect() 218 cls.connectTime = CL_Milliseconds(); in CL_Connect() 631 cls.waitingForStart = CL_Milliseconds(); in CL_RequestNextDownload() 1049 if (CL_Milliseconds() - cls.connectTime > cl_connecttimeout->integer) { in CL_SendCommand() 1056 if (CL_Milliseconds() - cls.waitingForStart > cl_connecttimeout->integer) { in CL_SendCommand() 1265 int CL_Milliseconds (void) in CL_Milliseconds() function
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H A D | cl_screen.cpp | 273 cls.disableScreen = CL_Milliseconds(); in SCR_BeginLoadingPlaque() 334 if (CL_Milliseconds() - cls.disableScreen > 120000 && refdef.ready) { in SCR_UpdateScreen()
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H A D | cl_console.cpp | 432 if ((int)(CL_Milliseconds() >> 8) & 1) { in Con_DrawInput()
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H A D | cl_irc.cpp | 359 irc_bucket.last_refill = CL_Milliseconds(); in Irc_Proto_Connect() 1355 const int ms = CL_Milliseconds(); in Irc_Proto_RefillBucket()
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/dports/games/ufoai/ufoai-2.5-source/src/server/ |
H A D | sv_clientstub.cpp | 82 int CL_Milliseconds (void) in CL_Milliseconds() function
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_parse.cpp | 198 cls.reconnectTime = CL_Milliseconds() + 4000; in CL_ParseServerMessage()
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H A D | cl_particle.cpp | 1053 if (CL_Milliseconds() - tp->lastTime < tp->dt) in CL_ParticleRunTimed() 1065 tp->lastTime = CL_Milliseconds(); in CL_ParticleRunTimed()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/ |
H A D | mp_serverlist.cpp | 566 if (lastServerQuery + SERVERQUERYTIMEOUT > cgi->CL_Milliseconds()) in GAME_MP_PingServers_f() 571 lastServerQuery = cgi->CL_Milliseconds(); in GAME_MP_PingServers_f()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/ |
H A D | cl_cinematic_roq.cpp | 461 if (ROQCIN.startTime + ((1000 / ROQCIN.frameRate) * ROQCIN.currentFrame) > CL_Milliseconds()) in CIN_ROQ_DecodeChunk() 604 ROQCIN.startTime = CL_Milliseconds(); in CIN_ROQ_OpenCinematic()
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H A D | cl_cinematic_ogm.cpp | 579 OGMCIN.startTime = CL_Milliseconds(); in CIN_OGM_OpenCinematic() 742 OGMCIN.currentTime = CL_Milliseconds() - OGMCIN.startTime; in CIN_OGM_RunCinematic()
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/dports/games/ufoai/ufoai-2.5-source/src/client/input/ |
H A D | cl_input.cpp | 149 b->downtime = CL_Milliseconds() - 100; in IN_KeyDown() 1245 Key_Event(keyq[keyq_tail].key, keyq[keyq_tail].unicode, keyq[keyq_tail].down, CL_Milliseconds()); in IN_SendKeyEvents()
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | common.h | 355 int CL_Milliseconds(void);
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 139 static int CL_Milliseconds( void ) { in CL_Milliseconds() function 1285 uii.Milliseconds = CL_Milliseconds; in CL_BindUI()
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H A D | cl_cgameapi.cpp | 338 static int CL_Milliseconds( void ) { in CL_Milliseconds() function 902 return CL_Milliseconds(); in CL_CgameSystemCalls() 1715 cgi.Milliseconds = CL_Milliseconds; in CL_BindCGame()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cgame.h | 165 int (IMPORT* CL_Milliseconds) (void);
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H A D | cl_game.cpp | 687 cgi->CL_Milliseconds = CL_Milliseconds; in GAME_GetImportData()
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