Searched refs:CL_SetClientForceAngle (Results 1 – 1 of 1) sorted by relevance
422 static void CL_SetClientForceAngle( int time, vec3_t angle ) { in CL_SetClientForceAngle() function1238 CL_SetClientForceAngle(args[1], (float *)VMA(2)); in CL_CgameSystemCalls()1817 cgi.SetClientForceAngle = CL_SetClientForceAngle; in CL_BindCGame()