/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 271 i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1); in CL_BaseMove() 364 usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ]; in CL_InitCmd() 377 usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ]; in CL_RefreshCmd() 693 i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1); in CL_SendCmd_Synchronous() 772 i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1); in CL_SendCmd_Synchronous() 778 i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1); in CL_SendCmd_Synchronous() 783 i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1); in CL_SendCmd_Synchronous() 829 i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1); in CL_SendCmd() 879 i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1); in CL_SendCmd() 885 i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1); in CL_SendCmd() [all …]
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H A D | cl_pred.c | 36 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 276 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 330 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 363 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement() 382 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 393 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 297 i = cls.netchan.outgoing_sequence & (CMD_BACKUP - 1); in CL_Move() 380 usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ]; in CL_RefreshCmd() 420 usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ]; in CL_FinalizeCmd() 449 usercmd_t *cmd = &cl.cmds[cls.netchan.outgoing_sequence & (CMD_BACKUP - 1)]; in CL_InitCmd() 479 i = cls.netchan.outgoing_sequence & (CMD_BACKUP - 1); in CL_SendCmd() 516 i = (cls.netchan.outgoing_sequence - 2) & (CMD_BACKUP - 1); in CL_SendCmd() 522 i = (cls.netchan.outgoing_sequence - 1) & (CMD_BACKUP - 1); in CL_SendCmd() 527 i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP - 1); in CL_SendCmd()
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H A D | client.h | 73 #define CMD_BACKUP 64 // allow a lot of command backups for very fast systems macro 88 usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds 89 int cmd_time[CMD_BACKUP]; // time sent, for calculating pings 90 short predicted_origins[CMD_BACKUP][3]; // for debug comparing against server
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H A D | cl_pred.c | 38 frame &=(CMD_BACKUP - 1); in CL_CheckPredictionError() 199 if(current - ack >= CMD_BACKUP){ in CL_PredictMovement() 232 frame = ack &(CMD_BACKUP - 1); in CL_PredictMovement()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_pred.c | 41 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 229 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 252 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 262 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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H A D | cl_input.c | 471 i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1); in CL_SendCmd() 522 i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1); in CL_SendCmd() 528 i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1); in CL_SendCmd() 533 i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1); in CL_SendCmd()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_pred.c | 41 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 229 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 252 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 262 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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H A D | cl_input.c | 471 i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1); in CL_SendCmd() 522 i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1); in CL_SendCmd() 528 i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1); in CL_SendCmd() 533 i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1); in CL_SendCmd()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_pred.c | 41 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 229 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 252 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 262 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_public.h | 27 #define CMD_BACKUP 64 macro 28 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/openarena/openarena-engine-source-0.8.8/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_public.h | 25 #define CMD_BACKUP 64 macro 26 #define CMD_MASK (CMD_BACKUP - 1)
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_pred.c | 41 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 229 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 252 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 262 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_pred.c | 40 frame &= (CMD_BACKUP - 1); in CL_CheckPredictionError() 316 if (current - ack >= CMD_BACKUP) { in CL_PredictMovement() 336 frame = ack & (CMD_BACKUP - 1); in CL_PredictMovement() 346 oldframe = (ack - 2) & (CMD_BACKUP - 1); in CL_PredictMovement()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_public.h | 31 #define CMD_BACKUP 64 macro 32 #define CMD_MASK ( CMD_BACKUP - 1 )
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_public.h | 31 #define CMD_BACKUP 64 macro 32 #define CMD_MASK ( CMD_BACKUP - 1 )
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 54 #define CMD_BACKUP 128 // allow a lot of command backups for very fast systems macro 56 #define CMD_MASK ( CMD_BACKUP - 1 )
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_pred.c | 44 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 261 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 284 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 294 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_pred.c | 44 frame &= (CMD_BACKUP-1); in CL_CheckPredictionError() 261 if (current - ack >= CMD_BACKUP) in CL_PredictMovement() 284 frame = ack & (CMD_BACKUP-1); in CL_PredictMovement() 294 oldframe = (ack-2) & (CMD_BACKUP-1); in CL_PredictMovement()
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