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Searched refs:CMD_FL_SOUND (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_system.cpp488 cmdSystem->AddCommand( "listSounds", ListSounds_f, CMD_FL_SOUND, "lists all sounds" ); in Init()
489 …cmdSystem->AddCommand( "listSoundDecoders", ListSoundDecoders_f, CMD_FL_SOUND, "list active sound … in Init()
490 …cmdSystem->AddCommand( "reloadSounds", SoundReloadSounds_f, CMD_FL_SOUND|CMD_FL_CHEAT, "reloads al… in Init()
491 …cmdSystem->AddCommand( "testSound", TestSound_f, CMD_FL_SOUND | CMD_FL_CHEAT, "tests a sound", idC… in Init()
492 …cmdSystem->AddCommand( "s_restart", SoundSystemRestart_f, CMD_FL_SOUND, "restarts the sound system… in Init()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DCmdSystem.h55 CMD_FL_SOUND = BIT(3), // sound command enumerator
H A DCmdSystem.cpp204 idCmdSystemLocal::ListByFlags( args, CMD_FL_SOUND ); in SoundList_f()