Searched refs:CMD_FL_SOUND (Results 1 – 3 of 3) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/ |
H A D | snd_system.cpp | 488 cmdSystem->AddCommand( "listSounds", ListSounds_f, CMD_FL_SOUND, "lists all sounds" ); in Init() 489 …cmdSystem->AddCommand( "listSoundDecoders", ListSoundDecoders_f, CMD_FL_SOUND, "list active sound … in Init() 490 …cmdSystem->AddCommand( "reloadSounds", SoundReloadSounds_f, CMD_FL_SOUND|CMD_FL_CHEAT, "reloads al… in Init() 491 …cmdSystem->AddCommand( "testSound", TestSound_f, CMD_FL_SOUND | CMD_FL_CHEAT, "tests a sound", idC… in Init() 492 …cmdSystem->AddCommand( "s_restart", SoundSystemRestart_f, CMD_FL_SOUND, "restarts the sound system… in Init()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | CmdSystem.h | 55 CMD_FL_SOUND = BIT(3), // sound command enumerator
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H A D | CmdSystem.cpp | 204 idCmdSystemLocal::ListByFlags( args, CMD_FL_SOUND ); in SoundList_f()
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