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Searched refs:CMD_RESURRECT (Results 1 – 18 of 18) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DCommand.h51 #define CMD_RESURRECT 125 macro
231 case CMD_RESURRECT: in IsObjectCommand()
262 case CMD_RESURRECT: in IsAreaCommand()
H A DBuilderCAI.cpp137 c.id = CMD_RESURRECT; in CBuilderCAI()
368 case CMD_RESURRECT: in OutOfImmobileRange()
497 case CMD_RESURRECT: { ExecuteResurrect(c); return; } in SlowUpdate()
1309 return CMD_RESURRECT; in GetDefaultCmd()
1427 if (c.GetID() != CMD_RESURRECT || c.params.size() != 1) { in IsFeatureBeingResurrected()
1612 Command c2(CMD_RESURRECT, options | INTERNAL_ORDER, unitHandler->MaxUnits() + best->id); in FindResurrectableFeatureAndResurrect()
H A DCommandAI.cpp443 case CMD_RESURRECT: in AllowedCommand()
556 case CMD_RESURRECT: { in AllowedCommand()
1597 case CMD_RESURRECT: in HasMoreMoveCommands()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DCommand.h51 #define CMD_RESURRECT 125 macro
227 case CMD_RESURRECT: in IsObjectCommand()
258 case CMD_RESURRECT: in IsAreaCommand()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dreclaimbehaviour.lua11 local CMD_RESURRECT = 125
135 …CustomCommand(self.unit:Internal(), CMD_RESURRECT, {resPosition.x, resPosition.y, resPosition.z, 1…
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DCursorIcons.cpp190 case CMD_RESURRECT: cursorName = "Resurrect"; break; in GetCursor()
H A DGuiHandler.cpp2026 case CMD_RESURRECT: in ZeroRadiusAllowed()
2229 if (c.GetID() == CMD_RESURRECT) in GetCommand()
3387 case CMD_RESURRECT: { color = cmdColors.resurrect; break; } in DrawMapStuff()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAISCommands.cpp942 internalUnitCommandTopic = CMD_RESURRECT; in toInternalUnitCommandTopic()
947 internalUnitCommandTopic = CMD_RESURRECT; in toInternalUnitCommandTopic()
1173 case CMD_RESURRECT: in extractAICommandTopic()
1541 c = new Command(CMD_RESURRECT, cmd->options, cmd->toResurrectFeatureId); in newCommand()
1549 c = new Command(CMD_RESURRECT, cmd->options); in newCommand()
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DUnit.cpp429 Command c = MakeIntCommand(CMD_RESURRECT, target); in Ressurect()
520 Command c = MakePosCommand(CMD_RESURRECT, pos, radius); in Ressurect()
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp410 if (c.GetID() != CMD_RESURRECT || c.params.size() != 1) in Update()
559 TempHoldFire(CMD_RESURRECT); in SetResurrectTarget()
/dports/games/spring/spring_98.0/tools/DemoTool/
H A DDemoTool.cpp172 REGISTER_CMD(CMD_RESURRECT) in InitCommandNames()
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCE323AI.cpp539 case CMD_RESURRECT: in HandleEvent()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DCommandDrawer.cpp290 case CMD_RESURRECT: { in DrawBuilderCAICommands()
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DRAI.cpp717 case CMD_RESURRECT: in HandleEvent()
H A DBuilder.cpp842 c.id=CMD_RESURRECT; in UBuilderIdle()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2055 CMD_RESURRECT, enumerator
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ddiablo.cpp703 NetSendCmdParam1(TRUE, CMD_RESURRECT, pcursplr); in TryIconCurs()
H A Dmsg.cpp2592 case CMD_RESURRECT: in ParseCmd()