/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | Command.h | 51 #define CMD_RESURRECT 125 macro 231 case CMD_RESURRECT: in IsObjectCommand() 262 case CMD_RESURRECT: in IsAreaCommand()
|
H A D | BuilderCAI.cpp | 137 c.id = CMD_RESURRECT; in CBuilderCAI() 368 case CMD_RESURRECT: in OutOfImmobileRange() 497 case CMD_RESURRECT: { ExecuteResurrect(c); return; } in SlowUpdate() 1309 return CMD_RESURRECT; in GetDefaultCmd() 1427 if (c.GetID() != CMD_RESURRECT || c.params.size() != 1) { in IsFeatureBeingResurrected() 1612 Command c2(CMD_RESURRECT, options | INTERNAL_ORDER, unitHandler->MaxUnits() + best->id); in FindResurrectableFeatureAndResurrect()
|
H A D | CommandAI.cpp | 443 case CMD_RESURRECT: in AllowedCommand() 556 case CMD_RESURRECT: { in AllowedCommand() 1597 case CMD_RESURRECT: in HasMoreMoveCommands()
|
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | Command.h | 51 #define CMD_RESURRECT 125 macro 227 case CMD_RESURRECT: in IsObjectCommand() 258 case CMD_RESURRECT: in IsAreaCommand()
|
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | reclaimbehaviour.lua | 11 local CMD_RESURRECT = 125 135 …CustomCommand(self.unit:Internal(), CMD_RESURRECT, {resPosition.x, resPosition.y, resPosition.z, 1…
|
/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | CursorIcons.cpp | 190 case CMD_RESURRECT: cursorName = "Resurrect"; break; in GetCursor()
|
H A D | GuiHandler.cpp | 2026 case CMD_RESURRECT: in ZeroRadiusAllowed() 2229 if (c.GetID() == CMD_RESURRECT) in GetCommand() 3387 case CMD_RESURRECT: { color = cmdColors.resurrect; break; } in DrawMapStuff()
|
/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AISCommands.cpp | 942 internalUnitCommandTopic = CMD_RESURRECT; in toInternalUnitCommandTopic() 947 internalUnitCommandTopic = CMD_RESURRECT; in toInternalUnitCommandTopic() 1173 case CMD_RESURRECT: in extractAICommandTopic() 1541 c = new Command(CMD_RESURRECT, cmd->options, cmd->toResurrectFeatureId); in newCommand() 1549 c = new Command(CMD_RESURRECT, cmd->options); in newCommand()
|
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | Unit.cpp | 429 Command c = MakeIntCommand(CMD_RESURRECT, target); in Ressurect() 520 Command c = MakePosCommand(CMD_RESURRECT, pos, radius); in Ressurect()
|
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Builder.cpp | 410 if (c.GetID() != CMD_RESURRECT || c.params.size() != 1) in Update() 559 TempHoldFire(CMD_RESURRECT); in SetResurrectTarget()
|
/dports/games/spring/spring_98.0/tools/DemoTool/ |
H A D | DemoTool.cpp | 172 REGISTER_CMD(CMD_RESURRECT) in InitCommandNames()
|
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CE323AI.cpp | 539 case CMD_RESURRECT: in HandleEvent()
|
/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | CommandDrawer.cpp | 290 case CMD_RESURRECT: { in DrawBuilderCAICommands()
|
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | RAI.cpp | 717 case CMD_RESURRECT: in HandleEvent()
|
H A D | Builder.cpp | 842 c.id=CMD_RESURRECT; in UBuilderIdle()
|
/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 2055 CMD_RESURRECT, enumerator
|
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | diablo.cpp | 703 NetSendCmdParam1(TRUE, CMD_RESURRECT, pcursplr); in TryIconCurs()
|
H A D | msg.cpp | 2592 case CMD_RESURRECT: in ParseCmd()
|