Searched refs:CM_STATUS_BAR (Results 1 – 12 of 12) sorted by relevance
394 } else if (Cockpit_mode == CM_STATUS_BAR) { in game_draw_hud_stuff()1034 Cockpit_mode=CM_STATUS_BAR; in pa_mac_game_render_frame()1077 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in pa_mac_game_render_frame()1198 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) { in game_render_frame_mono()1234 Cockpit_mode=CM_STATUS_BAR; in game_render_frame_mono()1442 new_mode = CM_STATUS_BAR; in toggle_cockpit()1446 case CM_STATUS_BAR: in toggle_cockpit()1652 select_cockpit(CM_STATUS_BAR); in shrink_window()1664 select_cockpit(CM_STATUS_BAR); in shrink_window()1741 case CM_STATUS_BAR: in update_cockpits()[all …]
105 …if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1)…108 …if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1)…218 …if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCR…220 …if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCR…
960 if (Cockpit_mode == CM_STATUS_BAR) { in get_hostage_window_coords()1358 else if (Cockpit_mode == CM_STATUS_BAR) { in hud_show_orbs()1533 if (Cockpit_mode == CM_STATUS_BAR) in draw_primary_ammo_info()2458 if (Cockpit_mode == CM_STATUS_BAR) in draw_weapon_info()2475 if (Cockpit_mode == CM_STATUS_BAR) in draw_weapon_info()2522 if (Cockpit_mode == CM_STATUS_BAR) in draw_secondary_ammo_info()2905 if (Cockpit_mode == CM_STATUS_BAR) { in draw_invulnerable_ship()3326 if (Cockpit_mode==CM_STATUS_BAR){ in draw_hud()3712 else if (Cockpit_mode == CM_STATUS_BAR) in do_cockpit_window_view()3749 case CM_STATUS_BAR: in do_cockpit_window_view()[all …]
190 #define CM_STATUS_BAR 2 //small status bar, w/ reticle macro
474 …VRF_ALLOW_COCKPIT) && (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR || Cockpit_mod… in init_cockpit()573 case CM_STATUS_BAR: in init_cockpit()575 …max_window_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR+(Current_display_mod… in init_cockpit()979 if (Cockpit_mode == CM_STATUS_BAR) in set_screen_mode()980 …max_window_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR+(Current_display_mod… in set_screen_mode()2071 …if (!(Cockpit_mode == CM_FULL_COCKPIT || Cockpit_mode == CM_STATUS_BAR || Cockpit_mode == CM_FULL_…2072 …if (!(Cockpit_mode_save == CM_FULL_COCKPIT || Cockpit_mode_save == CM_STATUS_BAR || Cockpit_mode_s…
534 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in do_game_pause()563 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) in do_game_pause()
134 case CM_STATUS_BAR: in show_framerate()796 PlayerCfg.CockpitMode[1]=CM_STATUS_BAR; in game_render_frame_mono()855 if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) in game_render_frame_mono()893 new_mode = CM_STATUS_BAR; in toggle_cockpit()895 case CM_STATUS_BAR: in toggle_cockpit()943 case CM_STATUS_BAR: in update_cockpits()961 if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) in update_cockpits()
1214 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in hud_show_orbs()1245 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in hud_show_flag()1364 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_primary_ammo_info()2615 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_primary_weapon_info()2658 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_secondary_weapon_info()2716 if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) in draw_secondary_ammo_info()3031 if (cmmode == CM_STATUS_BAR) in draw_invulnerable_ship()3050 if (cmmode == CM_STATUS_BAR) in draw_invulnerable_ship()3640 } else if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) { in draw_hud()3719 if (PlayerCfg.CockpitMode[1]!=CM_STATUS_BAR) in draw_hud()[all …]
1864 …, RADIO, "Status bar", opt_viewstyle_bar, PlayerCfg.CockpitMode[1] == CM_STATUS_BAR, optgrp_viewst…1905 ? CM_STATUS_BAR in event_handler()
3368 if (PlayerCfg.CockpitMode[1] != CM_FULL_SCREEN || PlayerCfg.CockpitMode[1] != CM_STATUS_BAR) in newdemo_read_frame_information()3370 select_cockpit((PlayerCfg.CockpitMode[0] == CM_FULL_SCREEN)?CM_FULL_SCREEN:CM_STATUS_BAR); in newdemo_read_frame_information()
308 case CM_STATUS_BAR: in init_cockpit()
334 CM_STATUS_BAR, // small status bar, w/ reticle enumerator