Searched refs:CM_TREASURE (Results 1 – 5 of 5) sorted by relevance
185 holder = CM_TREASURE;193 mp->r_cmove = (cp->cmove & ~CM_TREASURE) | (j << CM_TR_SHIFT);606 j = (rcmove & (holder = CM_TREASURE)) >> CM_TR_SHIFT;608 j = (rcmove & CM_TREASURE) >> CM_TR_SHIFT;613 if ((cp->cmove & (holder = CM_TREASURE)) == CM_60_RANDOM)615 if ((cp->cmove & CM_TREASURE) == CM_60_RANDOM)622 else if ((j == 2) && ((cp->cmove & (holder = CM_TREASURE)) ==624 else if ((j == 2) && ((cp->cmove & CM_TREASURE) ==
665 holder = CM_TREASURE;672 tmp = (c_recall[m_ptr->mptr].r_cmove & CM_TREASURE) >> CM_TR_SHIFT;673 if (tmp > ((i & CM_TREASURE) >> CM_TR_SHIFT))674 i = (i & ~CM_TREASURE) | (tmp << CM_TR_SHIFT);676 (c_recall[m_ptr->mptr].r_cmove & ~CM_TREASURE) | i;
396 #define CM_TREASURE 0x7C000000L macro
1010 holder = CM_TREASURE;1018 tmp = (c_recall[m_ptr->mptr].r_cmove & CM_TREASURE)1020 if (tmp > ((treas & CM_TREASURE) >> CM_TR_SHIFT))1021 treas = (treas & ~CM_TREASURE)|(tmp<<CM_TR_SHIFT);1023 (c_recall[m_ptr->mptr].r_cmove & ~CM_TREASURE);
110 generated in those 5 CM_TREASURE bits, changed monster_death() to set