Searched refs:CMissileProjectile (Results 1 – 6 of 6) sorted by relevance
22 const float CMissileProjectile::SMOKE_TIME = 60.0f;26 CR_REG_METADATA(CMissileProjectile,(49 CMissileProjectile::CMissileProjectile(const ProjectileParams& params): CWeaponProjectile(params) in CMissileProjectile() function in CMissileProjectile116 void CMissileProjectile::Collision() in Collision()126 void CMissileProjectile::Collision(CUnit* unit) in Collision()146 void CMissileProjectile::Update() in Update()284 void CMissileProjectile::UpdateWobble() { in UpdateWobble()302 void CMissileProjectile::UpdateDance() { in UpdateDance()316 void CMissileProjectile::UpdateGroundBounce() { in UpdateGroundBounce()331 void CMissileProjectile::Draw() in Draw()[all …]
10 class CMissileProjectile : public CWeaponProjectile12 CR_DECLARE(CMissileProjectile)16 CMissileProjectile(const ProjectileParams& params);
46 projectile = new CMissileProjectile(params); in LoadProjectile()
20 class CMissileProjectile; variable183 virtual void IncomingMissile(CMissileProjectile* missile);270 std::list<CMissileProjectile*> incomingMissiles; //FIXME make std::set?
1617 incomingMissiles.remove(static_cast<CMissileProjectile*>(o)); in DependentDied()2115 void CUnit::IncomingMissile(CMissileProjectile* missile) in IncomingMissile()
85 …for (std::list<CMissileProjectile*>::iterator mi = owner->incomingMissiles.begin(); mi != owner->i… in Update()87 CMissileProjectile* missile = *mi; in Update()