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Searched refs:CMissileProjectile (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DMissileProjectile.cpp22 const float CMissileProjectile::SMOKE_TIME = 60.0f;
26 CR_REG_METADATA(CMissileProjectile,(
49 CMissileProjectile::CMissileProjectile(const ProjectileParams& params): CWeaponProjectile(params) in CMissileProjectile() function in CMissileProjectile
116 void CMissileProjectile::Collision() in Collision()
126 void CMissileProjectile::Collision(CUnit* unit) in Collision()
146 void CMissileProjectile::Update() in Update()
284 void CMissileProjectile::UpdateWobble() { in UpdateWobble()
302 void CMissileProjectile::UpdateDance() { in UpdateDance()
316 void CMissileProjectile::UpdateGroundBounce() { in UpdateGroundBounce()
331 void CMissileProjectile::Draw() in Draw()
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H A DMissileProjectile.h10 class CMissileProjectile : public CWeaponProjectile
12 CR_DECLARE(CMissileProjectile)
16 CMissileProjectile(const ProjectileParams& params);
H A DWeaponProjectileFactory.cpp46 projectile = new CMissileProjectile(params); in LoadProjectile()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h20 class CMissileProjectile; variable
183 virtual void IncomingMissile(CMissileProjectile* missile);
270 std::list<CMissileProjectile*> incomingMissiles; //FIXME make std::set?
H A DUnit.cpp1617 incomingMissiles.remove(static_cast<CMissileProjectile*>(o)); in DependentDied()
2115 void CUnit::IncomingMissile(CMissileProjectile* missile) in IncomingMissile()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DFlareProjectile.cpp85 …for (std::list<CMissileProjectile*>::iterator mi = owner->incomingMissiles.begin(); mi != owner->i… in Update()
87 CMissileProjectile* missile = *mi; in Update()