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Searched refs:COLLISIONSHOVE (Results 1 – 6 of 6) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/common/
H A Drules.h77 #define COLLISIONSHOVE (1L<<22) /* Collision counts as shove */ macro
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dobject.h88 #define COLLISIONSHOVE (1U<<9) /* Collision counts as shove */ macro
H A Dship.c121 && BIT(obj->obj_status, COLLISIONSHOVE)) { in Delta_mv()
157 && BIT(obj2->obj_status, COLLISIONSHOVE)) { in Delta_mv_elastic()
216 && BIT(obj2->obj_status, COLLISIONSHOVE)) { in Delta_mv_partly_elastic()
H A Dshot.c1188 status |= COLLISIONSHOVE; in Delete_shot()
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dship.c186 && BIT(obj->status, COLLISIONSHOVE)) { in Delta_mv()
223 && BIT(obj2->status, COLLISIONSHOVE)) { in Delta_mv_elastic()
H A Dshot.c1223 status |= COLLISIONSHOVE; in Delete_shot()