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Searched refs:COLOR_BRIGHT (Results 1 – 2 of 2) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dautomap.cpp23 #define COLOR_BRIGHT PAL8_YELLOW macro
131 DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); in DrawAutomapTile()
132 DrawLineTo(out, x2, y1, sx, y2, COLOR_BRIGHT); in DrawAutomapTile()
133 DrawLineTo(out, x2, sy, x1, y2, COLOR_BRIGHT); in DrawAutomapTile()
134 DrawLineTo(out, x2, sy, sx, y2, COLOR_BRIGHT); in DrawAutomapTile()
164 DrawLineTo(out, x1, y1, sx, y2, COLOR_BRIGHT); in DrawAutomapTile()
165 DrawLineTo(out, x1, y1, x2, y2, COLOR_BRIGHT); in DrawAutomapTile()
166 DrawLineTo(out, x1, sy, sx, y2, COLOR_BRIGHT); in DrawAutomapTile()
167 DrawLineTo(out, x1, sy, x2, y2, COLOR_BRIGHT); in DrawAutomapTile()
198 DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); in DrawAutomapTile()
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/dports/games/gltron/gltron-0.70/src/video/
H A Dtrail_geometry.c6 COLOR_TRAIL, COLOR_BRIGHT, COLOR_CYCLE enumerator
29 case COLOR_BRIGHT: in storeColor()
182 storeColor(pMesh, curVertex, pV, COLOR_BRIGHT); in trailGeometry()
217 storeColor(pMesh, vOffset, pV, COLOR_BRIGHT); in bowGeometry()