Searched refs:COLOR_BRIGHT (Results 1 – 2 of 2) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | automap.cpp | 23 #define COLOR_BRIGHT PAL8_YELLOW macro 131 DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); in DrawAutomapTile() 132 DrawLineTo(out, x2, y1, sx, y2, COLOR_BRIGHT); in DrawAutomapTile() 133 DrawLineTo(out, x2, sy, x1, y2, COLOR_BRIGHT); in DrawAutomapTile() 134 DrawLineTo(out, x2, sy, sx, y2, COLOR_BRIGHT); in DrawAutomapTile() 164 DrawLineTo(out, x1, y1, sx, y2, COLOR_BRIGHT); in DrawAutomapTile() 165 DrawLineTo(out, x1, y1, x2, y2, COLOR_BRIGHT); in DrawAutomapTile() 166 DrawLineTo(out, x1, sy, sx, y2, COLOR_BRIGHT); in DrawAutomapTile() 167 DrawLineTo(out, x1, sy, x2, y2, COLOR_BRIGHT); in DrawAutomapTile() 198 DrawLineTo(out, x2, y1, x1, y2, COLOR_BRIGHT); in DrawAutomapTile() [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | trail_geometry.c | 6 COLOR_TRAIL, COLOR_BRIGHT, COLOR_CYCLE enumerator 29 case COLOR_BRIGHT: in storeColor() 182 storeColor(pMesh, curVertex, pV, COLOR_BRIGHT); in trailGeometry() 217 storeColor(pMesh, vOffset, pV, COLOR_BRIGHT); in bowGeometry()
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