Searched refs:COLSAT2YAB16 (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/ |
H A D | vidgcd.c | 44 static INLINE u32 COLSAT2YAB16(int priority,u32 temp) { return (priority | (temp & 0x7C0… in COLSAT2YAB16() function 49 static INLINE u32 COLSAT2YAB16(int priority,u32 temp) { return (priority << 24 | (temp & 0x1F) << 3… in COLSAT2YAB16() function 209 u32 dot=COLSAT2YAB16(priority, color); in puthline16() 490 *color = COLSAT2YAB16(0, dot); in Vdp2FetchPixel() 1154 vdp2framebuffer[i] = COLSAT2YAB16(0, dot); in Vdp2DrawBackScreen() 2899 dst[0] = info.PostPixelFetchCalc(&info, COLSAT2YAB16(0xFF, pixel)); in VIDGCDVdp2DrawEnd() 3013 *fb = info->PostPixelFetchCalc(info, COLSAT2YAB16(0xFF, pixel)); in Vdp1DrawPriority()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | vidsoft.c | 49 static INLINE u32 COLSAT2YAB16(int priority,u32 temp) { return (priority | (temp & 0x7C0… in COLSAT2YAB16() function 54 static INLINE u32 COLSAT2YAB16(int priority,u32 temp) { return (priority << 24 | (temp & 0x1F) << 3… in COLSAT2YAB16() function 412 *color = COLSAT2YAB16(0, *dot); in Vdp2FetchPixel() 1473 TitanPutBackHLine(i, info.PostPixelFetchCalc(&info, COLSAT2YAB16(0x3f, dot))); in Vdp2DrawBackScreen() 1482 TitanPutBackHLine(j, info.PostPixelFetchCalc(&info, COLSAT2YAB16(0x3f, dot))); in Vdp2DrawBackScreen() 3738 …utPixel(prioritytable[0], i, output_y, info.PostPixelFetchCalc(&info, COLSAT2YAB16(alpha, pixel)),… in VidsoftDrawSprite() 3751 …TitanPutPixel(prioritytable[spi.priority], i, output_y, COLSAT2YAB16(0x3f, 0), info.linescreen, &i… in VidsoftDrawSprite() 3840 …TitanPutPixel(prioritytable[spi.priority], i, output_y, COLSAT2YAB16(0x3f, 0), info.linescreen, &i… in VidsoftDrawSprite()
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