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Searched refs:COLSAT2YAB32 (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A Dvidgcd.c45 static INLINE u32 COLSAT2YAB32(int priority,u32 temp) { return (((temp & 0xFF) << 24) | … in COLSAT2YAB32() function
50 static INLINE u32 COLSAT2YAB32(int priority, u32 temp) { return (priority << 24 | (temp & 0xFF0000)… in COLSAT2YAB32() function
190 vdp2framebuffer[(y * vdp2width) + x] = COLSAT2YAB32(priority, color); in vdp2putpixel32()
498 *color = COLSAT2YAB32(0, dot); in Vdp2FetchPixel()
928 textdata[0] = COLSAT2YAB32(info->priority, info->PostPixelFetchCalc(info, color)); in GCDVdp2DrawScroll()
931 color = COLSAT2YAB32(info->priority, info->PostPixelFetchCalc(info, color)); in GCDVdp2DrawScroll()
1021 textdata[0] = COLSAT2YAB32(info->priority, info->PostPixelFetchCalc(info, color)); in Vdp2DrawRotationFP()
1100 textdata[0] = COLSAT2YAB32(info->priority, info->PostPixelFetchCalc(info, color)); in Vdp2DrawRotationFP()
2915 …dst[0] = info.PostPixelFetchCalc(&info, COLSAT2YAB32(0xFF, Vdp2ColorRamGetColor(vdp1coloroffset + … in VIDGCDVdp2DrawEnd()
3024 …*fb = info->PostPixelFetchCalc(info, COLSAT2YAB32(0xFF, Vdp2ColorRamGetColor(vdp1draw_info.colorof… in Vdp1DrawPriority()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvidsoft.c50 static INLINE u32 COLSAT2YAB32(int priority,u32 temp) { return (((temp & 0xFF) << 24) | … in COLSAT2YAB32() function
55 static INLINE u32 COLSAT2YAB32(int priority, u32 temp) { return (priority << 24 | (temp & 0xFF0000)… in COLSAT2YAB32() function
420 *color = COLSAT2YAB32(0, *dot); in Vdp2FetchPixel()
1074 …TitanPutPixel(priority, i, output_y, info->PostPixelFetchCalc(info, COLSAT2YAB32(alpha, color)), i… in Vdp2DrawScroll()
1085 u32 pixel = info->PostPixelFetchCalc(info, COLSAT2YAB32(GetAlpha(info, color, dot), color)); in Rbg0PutHiresPixel()
1100 …TitanPutPixel(info->priority, i, j, info->PostPixelFetchCalc(info, COLSAT2YAB32(GetAlpha(info, col… in Rbg0PutPixel()
1307 TitanPutLineHLine(info->linescreen, j, COLSAT2YAB32(0x3F, lineColor)); in Vdp2DrawRotationFP()
1449 TitanPutBackHLine(j, COLSAT2YAB32(0x3F, 0)); in Vdp2DrawBackScreen()
1517 TitanPutLineHLine(1, i, COLSAT2YAB32(alpha, dot)); in Vdp2DrawLineScreen()
1526 TitanPutLineHLine(1, i, COLSAT2YAB32(alpha, dot)); in Vdp2DrawLineScreen()
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