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Searched refs:COLVOL_TYPE_CYLINDER (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DCollisionVolume.cpp87 case 'c': { cvType = COLVOL_TYPE_CYLINDER; } break; // "cyl..." in CollisionVolume()
91 if (cvType == COLVOL_TYPE_CYLINDER) { in CollisionVolume()
178 case COLVOL_TYPE_CYLINDER: { in SetBoundingRadius()
243 volumeType = COLVOL_TYPE_CYLINDER; in FixTypeAndScale()
250 if (volumeType == COLVOL_TYPE_CYLINDER) { in FixTypeAndScale()
328 case COLVOL_TYPE_CYLINDER: { in GetPointSurfaceDistance()
H A DCollisionVolume.h28 COLVOL_TYPE_CYLINDER = 1, enumerator
H A DCollisionHandler.cpp162 case CollisionVolume::COLVOL_TYPE_CYLINDER: { in Collision()
360 case CollisionVolume::COLVOL_TYPE_CYLINDER: { in Intersect()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DDebugColVolDrawer.cpp31 case CollisionVolume::COLVOL_TYPE_CYLINDER: { in DrawCollisionVolume()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaFeatureDefs.cpp412 case CollisionVolume::COLVOL_TYPE_CYLINDER: in ColVolTable()
H A DLuaUnitDefs.cpp566 case CollisionVolume::COLVOL_TYPE_CYLINDER: in ColVolTable()