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Searched refs:COL_PLATFORM (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/library/
H A DLibraryTree.h20 COL_PLATFORM = 2, enumerator
H A DLibraryTree.cpp132 i->setText(COL_PLATFORM, nicePlatformFormat(item->platform)); in addEntry()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/library/
H A DLibraryTree.h20 COL_PLATFORM = 2, enumerator
H A DLibraryTree.cpp132 i->setText(COL_PLATFORM, nicePlatformFormat(item->platform())); in addEntry()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/GameList/
H A DGameListModel.h49 COL_PLATFORM = 0, enumerator
H A DGameList.cpp139 hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::Fixed); in MakeListView()
160 m_list->setColumnWidth(GameListModel::COL_PLATFORM, 38); in MakeListView()
184 m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn); in UpdateColumnVisibility()
782 {tr("Platform"), GameListModel::COL_PLATFORM}, in OnColumnVisibilityToggled()
H A DGameListModel.cpp63 case COL_PLATFORM: in data()