Searched refs:COL_WIRE (Results 1 – 4 of 4) sorted by relevance
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/ |
H A D | netslide.c | 68 COL_WIRE, enumerator 1256 ret[COL_WIRE * 3 + 0] = 0.0F; in game_colours() 1257 ret[COL_WIRE * 3 + 1] = 0.0F; in game_colours() 1258 ret[COL_WIRE * 3 + 2] = 0.0F; in game_colours() 1308 draw_line(dr, x1-1, y1, x2-1, y2, COL_WIRE); in draw_filled_line() 1309 draw_line(dr, x1+1, y1, x2+1, y2, COL_WIRE); in draw_filled_line() 1310 draw_line(dr, x1, y1-1, x2, y2-1, COL_WIRE); in draw_filled_line() 1344 COL_WIRE); in draw_barrier_corner() 1347 COL_WIRE); in draw_barrier_corner() 1420 COL_WIRE); in draw_tile() [all …]
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H A D | net.c | 75 COL_WIRE, enumerator 2498 ret[COL_WIRE * 3 + 0] = 0.0F; in game_colours() 2499 ret[COL_WIRE * 3 + 1] = 0.0F; in game_colours() 2500 ret[COL_WIRE * 3 + 2] = 0.0F; in game_colours() 2708 int col = (pass == 0 || edgetype == 1 ? COL_WIRE : in draw_tile() 2757 0xE, COL_WIRE, 2*LINE_THICK-1, matrix); in draw_tile() 2772 col = (pass == 0 || endtype == 3 ? COL_WIRE : in draw_tile() 2788 draw_polygon(dr, points, 4, col, COL_WIRE); in draw_tile() 2800 col = COL_WIRE; in draw_tile()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | armature_stick_vert.glsl | 6 #define COL_WIRE 1u /* (1 << 0) */ 43 colorFac = ((flag & COL_WIRE) == 0u) ? ((flag & COL_BONE) != 0u) ? 1.0 : 2.0 : 0.0;
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache.c | 2329 #define COL_WIRE (1 << 0) macro 2375 flag |= COL_WIRE; in DRW_cache_bone_stick_get() 2393 flag = ((i < 2 || i > 4) ? POS_HEAD : POS_TAIL) | ((i == 0 || i == 3) ? 0 : COL_WIRE) | in DRW_cache_bone_stick_get()
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