/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/ |
H A D | crrc_mousebutton.cpp | 39 #define COMBO_W 150 macro 49 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 5*COMBO_H, in CGUIMouseButtonDialog() 58 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog() 67 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog() 76 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog() 85 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUIMouseButtonDialog() 101 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUIMouseButtonDialog()
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H A D | crrc_ctrlgen.cpp | 59 #define COMBO_W (200) macro 107 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog() 116 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog() 125 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog() 134 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog() 143 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog() 156 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUICtrlGeneralDialog()
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H A D | crrc_joy.cpp | 48 #define COMBO_W 200 macro 63 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 2* COMBO_H, in CGUIJoystickDialog() 71 …buttonBindButton = new puOneShot(LABEL_W + COMBO_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF… in CGUIJoystickDialog() 72 …LABEL_W + COMBO_W + DLG_DEF_SPACE + BUTTON_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* COMBO_H + … in CGUIJoystickDialog() 81 setSize(BUTTON_W + COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUIJoystickDialog()
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H A D | crrc_ctrldev.cpp | 40 #define COMBO_W (150) macro 63 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog() 83 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog() 96 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog() 110 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUICtrlDeviceDialog()
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H A D | crrc_audio.cpp | 47 #define COMBO_W 330 macro 60 LABEL_W + COMBO_W, in CGUIAudioDialog() 84 LABEL_W + COMBO_W, in CGUIAudioDialog()
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H A D | crrc_windthermal.cpp | 49 #define COMBO_W 330 macro 79 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE + 12* SLIDER_H + 2*COMBO_H, in CGUIWindThermalDialog() 132 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 9* SLIDER_H + 1*COMBO_H); in CGUIWindThermalDialog() 138 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 8* DLG_DEF_SPACE + 8* SLIDER_H + 1*COMBO_H, in CGUIWindThermalDialog() 232 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog()
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H A D | crrc_f3f.cpp | 48 #define COMBO_W 330 macro 141 LABEL_W + COMBO_W, y_in_win + COMBO_H, in CGUIF3FDialog() 280 setSize(COMBO_W + LABEL_W + 2 * DLG_DEF_SPACE, y_in_win); in CGUIF3FDialog()
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H A D | crrc_scaleinput.cpp | 52 #define COMBO_W (330) macro 85 COMBO_W + DLG_DEF_SPACE, y_in_win + SLIDER_H); in CGUIMixerDialog() 87 puOneShot* buttonTmp = new puOneShot(COMBO_W + DLG_DEF_SPACE, y_in_win, in CGUIMixerDialog() 88 … COMBO_W + DLG_DEF_SPACE + COMBO_LABEL_W, y_in_win + SLIDER_H); in CGUIMixerDialog() 336 COMBO_LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUIMixerDialog() 353 setSize(2*DLG_DEF_SPACE + COMBO_LABEL_W + COMBO_W, y_in_win); in CGUIMixerDialog()
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H A D | crrc_launch.cpp | 56 #define COMBO_W 330 macro 120 LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUILaunchDialog() 233 LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUILaunchDialog()
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H A D | crrc_f3a.cpp | 48 #define COMBO_W 330 macro 256 setSize(COMBO_W + LABEL_W + 2 * DLG_DEF_SPACE, y_in_win); in CGUIF3ADialog()
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H A D | crrc_calibmap.cpp | 44 #define COMBO_W (120) macro 149 LABEL_W + DLG_DEF_SPACE + COMBO_W, in CGUICalibMapDialog()
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H A D | crrc_video.cpp | 50 #define COMBO_W 150 macro 84 LABEL_W + COMBO_W, in CGUIVideoDialog()
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H A D | crrc_gui_viewwind.cpp | 56 #define COMBO_W 230 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | assimp_view.rc | 70 #define COMBO_W 100
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