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Searched refs:COMBO_W (Results 1 – 14 of 14) sorted by relevance

/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/
H A Dcrrc_mousebutton.cpp39 #define COMBO_W 150 macro
49 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 5*COMBO_H, in CGUIMouseButtonDialog()
58 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog()
67 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog()
76 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog()
85 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUIMouseButtonDialog()
101 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUIMouseButtonDialog()
H A Dcrrc_ctrlgen.cpp59 #define COMBO_W (200) macro
107 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog()
116 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog()
125 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog()
134 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog()
143 LABEL_W + COMBO_W, in CGUICtrlGeneralDialog()
156 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUICtrlGeneralDialog()
H A Dcrrc_joy.cpp48 #define COMBO_W 200 macro
63 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 2* COMBO_H, in CGUIJoystickDialog()
71 …buttonBindButton = new puOneShot(LABEL_W + COMBO_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF… in CGUIJoystickDialog()
72 …LABEL_W + COMBO_W + DLG_DEF_SPACE + BUTTON_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* COMBO_H + … in CGUIJoystickDialog()
81 setSize(BUTTON_W + COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUIJoystickDialog()
H A Dcrrc_ctrldev.cpp40 #define COMBO_W (150) macro
63 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog()
83 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog()
96 LABEL_W + COMBO_W, in CGUICtrlDeviceDialog()
110 setSize(COMBO_W + LABEL_W + 2*DLG_DEF_SPACE, in CGUICtrlDeviceDialog()
H A Dcrrc_audio.cpp47 #define COMBO_W 330 macro
60 LABEL_W + COMBO_W, in CGUIAudioDialog()
84 LABEL_W + COMBO_W, in CGUIAudioDialog()
H A Dcrrc_windthermal.cpp49 #define COMBO_W 330 macro
79 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE + 12* SLIDER_H + 2*COMBO_H, in CGUIWindThermalDialog()
132 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 9* SLIDER_H + 1*COMBO_H); in CGUIWindThermalDialog()
138 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 8* DLG_DEF_SPACE + 8* SLIDER_H + 1*COMBO_H, in CGUIWindThermalDialog()
232 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog()
H A Dcrrc_f3f.cpp48 #define COMBO_W 330 macro
141 LABEL_W + COMBO_W, y_in_win + COMBO_H, in CGUIF3FDialog()
280 setSize(COMBO_W + LABEL_W + 2 * DLG_DEF_SPACE, y_in_win); in CGUIF3FDialog()
H A Dcrrc_scaleinput.cpp52 #define COMBO_W (330) macro
85 COMBO_W + DLG_DEF_SPACE, y_in_win + SLIDER_H); in CGUIMixerDialog()
87 puOneShot* buttonTmp = new puOneShot(COMBO_W + DLG_DEF_SPACE, y_in_win, in CGUIMixerDialog()
88COMBO_W + DLG_DEF_SPACE + COMBO_LABEL_W, y_in_win + SLIDER_H); in CGUIMixerDialog()
336 COMBO_LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUIMixerDialog()
353 setSize(2*DLG_DEF_SPACE + COMBO_LABEL_W + COMBO_W, y_in_win); in CGUIMixerDialog()
H A Dcrrc_launch.cpp56 #define COMBO_W 330 macro
120 LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUILaunchDialog()
233 LABEL_W + COMBO_W, y_in_win + SLIDER_H, in CGUILaunchDialog()
H A Dcrrc_f3a.cpp48 #define COMBO_W 330 macro
256 setSize(COMBO_W + LABEL_W + 2 * DLG_DEF_SPACE, y_in_win); in CGUIF3ADialog()
H A Dcrrc_calibmap.cpp44 #define COMBO_W (120) macro
149 LABEL_W + DLG_DEF_SPACE + COMBO_W, in CGUICalibMapDialog()
H A Dcrrc_video.cpp50 #define COMBO_W 150 macro
84 LABEL_W + COMBO_W, in CGUIVideoDialog()
H A Dcrrc_gui_viewwind.cpp56 #define COMBO_W 230 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A Dassimp_view.rc70 #define COMBO_W 100