Searched refs:COMMAND_STATE_CATEGORY (Results 1 – 5 of 5) sorted by relevance
149 _ChangeState(COMMAND_STATE_CATEGORY); in Initialize()235 case COMMAND_STATE_CATEGORY: in Update()249 _ChangeState(COMMAND_STATE_CATEGORY); in Update()259 case COMMAND_STATE_CATEGORY: in Draw()432 } else if(new_state == COMMAND_STATE_CATEGORY) { in _ChangeState()436 if(_state == COMMAND_STATE_CATEGORY) { in _ChangeState()520 _ChangeState(COMMAND_STATE_CATEGORY); in _UpdateAction()568 _state = COMMAND_STATE_CATEGORY; in _UpdateAction()
33 COMMAND_STATE_CATEGORY = 0, enumerator
604 _ChangeState(COMMAND_STATE_CATEGORY); in Initialize()639 case COMMAND_STATE_CATEGORY: in Update()653 _ChangeState(COMMAND_STATE_CATEGORY); in Update()664 case COMMAND_STATE_CATEGORY: in Draw()678 _ChangeState(COMMAND_STATE_CATEGORY); in Draw()733 else if (new_state == COMMAND_STATE_CATEGORY) { in _ChangeState()736 else if ((new_state == COMMAND_STATE_ACTION) && (_state == COMMAND_STATE_CATEGORY)) { in _ChangeState()828 _ChangeState(COMMAND_STATE_CATEGORY); in _UpdateAction()872 _state = COMMAND_STATE_CATEGORY; in _UpdateAction()
112 COMMAND_STATE_CATEGORY = 0, enumerator
296 _command_supervisor->GetState() == COMMAND_STATE_CATEGORY)) { in Update()