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Searched refs:COMMUNE_ANIM_SPEED (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dcommune.c100 MP_INFO(x,y).int_1 = real_time + COMMUNE_ANIM_SPEED; in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcommune.cpp124 MP_ANIM(x, y) = real_time + COMMUNE_ANIM_SPEED - 25 + (rand() % 50); in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h417 #define COMMUNE_ANIM_SPEED 750 macro
/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h535 #define COMMUNE_ANIM_SPEED 750 macro