Searched refs:COMPATF_CORPSEGIBS (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdef.h | 332 …COMPATF_CORPSEGIBS = 1 << 25, // Crushed monsters are turned into gibs, rather than replaced by g… enumerator
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H A D | compatibility.cpp | 138 { "corpsegibs", COMPATF_CORPSEGIBS, SLOT_COMPAT },
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H A D | d_main.cpp | 562 COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN| 582 COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS; 616 CVAR (Flag, compat_corpsegibs, compatflags, COMPATF_CORPSEGIBS);
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H A D | g_mapinfo.cpp | 1321 { "compat_corpsegibs", MITYPE_COMPATFLAG, COMPATF_CORPSEGIBS, 0 },
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H A D | p_mobj.cpp | 1113 && (i_compatflags & COMPATF_CORPSEGIBS) // 2. the compat setting is on, in Grind()
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