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Searched refs:COMPATF_CORPSEGIBS (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h332COMPATF_CORPSEGIBS = 1 << 25, // Crushed monsters are turned into gibs, rather than replaced by g… enumerator
H A Dcompatibility.cpp138 { "corpsegibs", COMPATF_CORPSEGIBS, SLOT_COMPAT },
H A Dd_main.cpp562 COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|
582 COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS;
616 CVAR (Flag, compat_corpsegibs, compatflags, COMPATF_CORPSEGIBS);
H A Dg_mapinfo.cpp1321 { "compat_corpsegibs", MITYPE_COMPATFLAG, COMPATF_CORPSEGIBS, 0 },
H A Dp_mobj.cpp1113 && (i_compatflags & COMPATF_CORPSEGIBS) // 2. the compat setting is on, in Grind()