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Searched refs:COMPLEX_FLAG (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/hugo/
H A Dhugo_defines.h148 #define COMPLEX_FLAG 2 macro
H A Dheobject.cpp280 …if ((game_version>=22 && (Peek(2 + Peek(0)*2 + p)&COMPLEX_FLAG)==0) || (game_version<22 && p!=befo… in GetProp()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/hugo/
H A Dhugo_defines.h150 #define COMPLEX_FLAG 2 macro
H A Dheobject.cpp280 …if ((game_version>=22 && (Peek(2 + Peek(0)*2 + p)&COMPLEX_FLAG)==0) || (game_version<22 && p!=befo… in GetProp()
/dports/devel/ftnchek/ftnchek-3.3.1/
H A Dsymtab.h828 #define COMPLEX_FLAG 0x2000 /* remembers complex_const_allowed */ macro
H A Dfortran.y3640 if(!is_true(COMPLEX_FLAG,$1.TOK_flags))
3668 make_true(COMPLEX_FLAG,$$.TOK_flags);
4106 if(!is_true(COMPLEX_FLAG,$1.TOK_flags))
H A Dfortran.c6125 if(!is_true(COMPLEX_FLAG,yyvsp[-3].TOK_flags))
6154 make_true(COMPLEX_FLAG,yyval.TOK_flags);
6621 if(!is_true(COMPLEX_FLAG,yyvsp[-1].TOK_flags))