Searched refs:COMPONENTS_TANGENT_ARRAY (Results 1 – 2 of 2) sorted by relevance
165 R_AttributePointer("TANGENTS", COMPONENTS_TANGENT_ARRAY, array); in R_BindArray()174 R_AttributePointer("NEXT_FRAME_TANGENTS", COMPONENTS_TANGENT_ARRAY, array); in R_BindArray()1040 …rray = (GLfloat*) Mem_SafeReAlloc(r_state.tangent_array, size * COMPONENTS_TANGENT_ARRAY * sizeof(… in R_ReallocateStateArrays()1043 …= (GLfloat*) Mem_SafeReAlloc(r_state.next_tangent_array, size * COMPONENTS_TANGENT_ARRAY * sizeof(… in R_ReallocateStateArrays()
79 #define COMPONENTS_TANGENT_ARRAY 4 macro