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Searched refs:COMPONENTS_TANGENT_ARRAY (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_state.cpp165 R_AttributePointer("TANGENTS", COMPONENTS_TANGENT_ARRAY, array); in R_BindArray()
174 R_AttributePointer("NEXT_FRAME_TANGENTS", COMPONENTS_TANGENT_ARRAY, array); in R_BindArray()
1040 …rray = (GLfloat*) Mem_SafeReAlloc(r_state.tangent_array, size * COMPONENTS_TANGENT_ARRAY * sizeof(… in R_ReallocateStateArrays()
1043 …= (GLfloat*) Mem_SafeReAlloc(r_state.next_tangent_array, size * COMPONENTS_TANGENT_ARRAY * sizeof(… in R_ReallocateStateArrays()
H A Dr_state.h79 #define COMPONENTS_TANGENT_ARRAY 4 macro