Searched refs:COMPUTER_CONTROLLED_HUMAN (Results 1 – 3 of 3) sorted by relevance
82 …tors_list[i]->kind_of_actor != HUMAN && actors_list[i]->kind_of_actor != COMPUTER_CONTROLLED_HUMAN) in get_closest_actor()603 } else if(actor_id->kind_of_actor==HUMAN || actor_id->kind_of_actor==COMPUTER_CONTROLLED_HUMAN){ in draw_actor_banner()1307 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()1347 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()1409 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()
786 else if (kind_of_actor == COMPUTER_CONTROLLED_HUMAN in add_enhanced_actor_from_server()787 …&& (actors_list[i]->kind_of_actor == COMPUTER_CONTROLLED_HUMAN || actors_list[i]->kind_of_actor ==… in add_enhanced_actor_from_server()790 else if (kind_of_actor == COMPUTER_CONTROLLED_HUMAN in add_enhanced_actor_from_server()791 …&& (actors_list[i]->kind_of_actor == COMPUTER_CONTROLLED_HUMAN || actors_list[i]->kind_of_actor ==… in add_enhanced_actor_from_server()
46 #define COMPUTER_CONTROLLED_HUMAN 3 /*!< Draw the actors name in white*/ macro