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Searched refs:COMPUTER_CONTROLLED_HUMAN (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c82 …tors_list[i]->kind_of_actor != HUMAN && actors_list[i]->kind_of_actor != COMPUTER_CONTROLLED_HUMAN) in get_closest_actor()
603 } else if(actor_id->kind_of_actor==HUMAN || actor_id->kind_of_actor==COMPUTER_CONTROLLED_HUMAN){ in draw_actor_banner()
1307 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()
1347 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()
1409 (cur_actor->kind_of_actor == COMPUTER_CONTROLLED_HUMAN) || in display_actors()
H A Dnew_actors.c786 else if (kind_of_actor == COMPUTER_CONTROLLED_HUMAN in add_enhanced_actor_from_server()
787 …&& (actors_list[i]->kind_of_actor == COMPUTER_CONTROLLED_HUMAN || actors_list[i]->kind_of_actor ==… in add_enhanced_actor_from_server()
790 else if (kind_of_actor == COMPUTER_CONTROLLED_HUMAN in add_enhanced_actor_from_server()
791 …&& (actors_list[i]->kind_of_actor == COMPUTER_CONTROLLED_HUMAN || actors_list[i]->kind_of_actor ==… in add_enhanced_actor_from_server()
H A Dactors.h46 #define COMPUTER_CONTROLLED_HUMAN 3 /*!< Draw the actors name in white*/ macro