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Searched refs:COM_MenuLeft (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/config/
H A DC4Constants.h128 COM_MenuLeft = 52, variable
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.cpp1261 …lr || !pPlr->Menu.IsActive() || fUp) return false; pPlr->Menu.Control(COM_MenuLeft ,0); return tru… in ExecuteControlAction()
1270 …: if (!pCursorMenu || fUp) return false; pCursorMenu->Control(COM_MenuLeft ,0); return tru… in ExecuteControlAction()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4Menu.cpp431 case COM_MenuLeft: in Control()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp2965 …KEYSCOPE_FullSMenu, new C4KeyCBEx<C4FullScreen, BYTE> (FullScreen, COM_MenuLeft, &C4FullScreen:… in InitKeyboard()