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Searched refs:COM_ParseString (Results 1 – 22 of 22) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saberLoad.cpp483 if ( COM_ParseString( p, &value ) ) in Saber_ParseName()
490 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberType()
498 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberModel()
504 if ( COM_ParseString( p, &value ) ) in Saber_ParseCustomSkin()
510 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOn()
516 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundLoop()
522 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOff()
544 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor()
560 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor2()
575 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor3()
[all …]
H A Dg_weaponLoad.cpp464 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponType()
543 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponClass()
566 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponModel()
588 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponIcon()
650 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_FiringSnd()
672 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltFiringSnd()
694 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_StopSnd()
716 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_ChargeSnd()
738 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltChargeSnd()
898 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_Ammo()
[all …]
H A DNPC_stats.cpp1316 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
1330 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
1653 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1672 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1691 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1703 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1715 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1726 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1814 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
1832 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache()
[all …]
H A Dg_itemLoad.cpp100 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Name()
264 if (COM_ParseString(holdBuf,&tokenStr)) in IT_ClassName()
288 if (COM_ParseString(holdBuf,&tokenStr)) in IT_WorldModel()
312 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Tag()
503 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Type()
539 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Icon()
616 if (COM_ParseString(holdBuf,&tokenStr)) in IT_PickupSound()
H A Dg_vehicleLoad.cpp281 if ( COM_ParseString( holdBuf, &value ) ) in G_ParseVehicleParms()
H A DQ3_Interface.cpp496 qboolean COM_ParseString( char **data, char **s );
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_saberLoad.c525 if ( COM_ParseString( p, &value ) ) in Saber_ParseName()
532 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberType()
540 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberModel()
546 if ( COM_ParseString( p, &value ) ) in Saber_ParseCustomSkin()
552 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOn()
558 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundLoop()
564 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOff()
585 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor()
596 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor2()
606 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor3()
[all …]
H A DNPC_stats.c489 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
502 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
655 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
674 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
693 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
705 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
717 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
730 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
743 if ( COM_ParseString( &p, &value ) ) { in NPC_Precache()
821 if (COM_ParseString(&p, &value)) in NPC_Precache()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_weaponLoad.cpp383 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponType()
450 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponClass()
473 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponModel()
495 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponIcon()
557 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_FiringSnd()
579 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltFiringSnd()
601 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_StopSnd()
623 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_ChargeSnd()
645 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltChargeSnd()
805 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_Ammo()
[all …]
H A DNPC_stats.cpp621 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
635 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG()
780 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
799 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
818 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
830 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
842 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
853 if ( COM_ParseString( &p, &value ) ) in NPC_Precache()
1230 if ( COM_ParseString( &p, &value ) ) in NPC_ParseParms()
1254 if ( COM_ParseString( &p, &value ) ) in NPC_ParseParms()
[all …]
H A Dg_itemLoad.cpp89 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Name()
267 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_ClassName()
284 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_WorldModel()
301 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Tag()
480 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Type()
520 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Icon()
576 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_PickupSound()
H A DQ3_Interface.cpp410 qboolean COM_ParseString( char **data, char **s );
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp2061 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse()
2073 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse()
2084 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2095 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2106 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2117 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2128 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_main.cpp2599 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse()
2610 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse()
2622 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse()
2633 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2644 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2655 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2666 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
2677 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.cpp402 qboolean COM_ParseString( const char **data, const char **s ) in COM_ParseString() function
H A Dq_shared.h362 qboolean COM_ParseString( const char **data, const char **s );
/dports/games/openjk/OpenJK-07675e2/codemp/icarus/
H A DQ3_Interface.cpp48 extern qboolean COM_ParseString( char **data, char **s );
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.c436 qboolean COM_ParseString( const char **data, const char **s ) in COM_ParseString() function
H A Dq_shared.h594 qboolean COM_ParseString( const char **data, const char **s );
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_saber.cpp152 if ( COM_ParseString( &p, &value ) ) in UI_SaberParseParm()
H A Dui_shared.cpp5914 hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string); in PC_ParseString()
5918 hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string); in PC_ParseString()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c397 if ( COM_ParseString( &text_p, &value ) ) in CG_ParseSurfsFile()
416 if ( COM_ParseString( &text_p, &value ) ) in CG_ParseSurfsFile()