/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saberLoad.cpp | 483 if ( COM_ParseString( p, &value ) ) in Saber_ParseName() 490 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberType() 498 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberModel() 504 if ( COM_ParseString( p, &value ) ) in Saber_ParseCustomSkin() 510 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOn() 516 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundLoop() 522 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOff() 544 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor() 560 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor2() 575 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor3() [all …]
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H A D | g_weaponLoad.cpp | 464 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponType() 543 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponClass() 566 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponModel() 588 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponIcon() 650 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_FiringSnd() 672 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltFiringSnd() 694 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_StopSnd() 716 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_ChargeSnd() 738 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltChargeSnd() 898 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_Ammo() [all …]
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H A D | NPC_stats.cpp | 1316 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 1330 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 1653 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1672 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1691 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1703 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1715 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1726 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1814 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() 1832 if ( COM_ParseString( &p, &value ) ) in CG_NPC_Precache() [all …]
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H A D | g_itemLoad.cpp | 100 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Name() 264 if (COM_ParseString(holdBuf,&tokenStr)) in IT_ClassName() 288 if (COM_ParseString(holdBuf,&tokenStr)) in IT_WorldModel() 312 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Tag() 503 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Type() 539 if (COM_ParseString(holdBuf,&tokenStr)) in IT_Icon() 616 if (COM_ParseString(holdBuf,&tokenStr)) in IT_PickupSound()
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H A D | g_vehicleLoad.cpp | 281 if ( COM_ParseString( holdBuf, &value ) ) in G_ParseVehicleParms()
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H A D | Q3_Interface.cpp | 496 qboolean COM_ParseString( char **data, char **s );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_saberLoad.c | 525 if ( COM_ParseString( p, &value ) ) in Saber_ParseName() 532 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberType() 540 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberModel() 546 if ( COM_ParseString( p, &value ) ) in Saber_ParseCustomSkin() 552 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOn() 558 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundLoop() 564 if ( COM_ParseString( p, &value ) ) in Saber_ParseSoundOff() 585 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor() 596 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor2() 606 if ( COM_ParseString( p, &value ) ) in Saber_ParseSaberColor3() [all …]
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H A D | NPC_stats.c | 489 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 502 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 655 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 674 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 693 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 705 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 717 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 730 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 743 if ( COM_ParseString( &p, &value ) ) { in NPC_Precache() 821 if (COM_ParseString(&p, &value)) in NPC_Precache() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_weaponLoad.cpp | 383 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponType() 450 if (COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponClass() 473 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponModel() 495 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_WeaponIcon() 557 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_FiringSnd() 579 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltFiringSnd() 601 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_StopSnd() 623 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_ChargeSnd() 645 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_AltChargeSnd() 805 if ( COM_ParseString(holdBuf,&tokenStr)) in WPN_Ammo() [all …]
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H A D | NPC_stats.cpp | 621 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 635 if ( COM_ParseString( &p, &value ) ) in NPC_PrecacheAnimationCFG() 780 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 799 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 818 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 830 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 842 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 853 if ( COM_ParseString( &p, &value ) ) in NPC_Precache() 1230 if ( COM_ParseString( &p, &value ) ) in NPC_ParseParms() 1254 if ( COM_ParseString( &p, &value ) ) in NPC_ParseParms() [all …]
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H A D | g_itemLoad.cpp | 89 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Name() 267 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_ClassName() 284 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_WorldModel() 301 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Tag() 480 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Type() 520 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_Icon() 576 if ( COM_ParseString( holdBuf, &tokenStr ) ) { in IT_PickupSound()
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H A D | Q3_Interface.cpp | 410 qboolean COM_ParseString( char **data, char **s );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 2061 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse() 2073 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse() 2084 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2095 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2106 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2117 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2128 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_main.cpp | 2599 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse() 2610 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse() 2622 if (!COM_ParseString(p, &tempStr) || !COM_ParseInt(p, &pointSize)) in CG_Asset_Parse() 2633 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2644 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2655 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2666 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse() 2677 if (!COM_ParseString(p, &tempStr)) in CG_Asset_Parse()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.cpp | 402 qboolean COM_ParseString( const char **data, const char **s ) in COM_ParseString() function
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H A D | q_shared.h | 362 qboolean COM_ParseString( const char **data, const char **s );
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/dports/games/openjk/OpenJK-07675e2/codemp/icarus/ |
H A D | Q3_Interface.cpp | 48 extern qboolean COM_ParseString( char **data, char **s );
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.c | 436 qboolean COM_ParseString( const char **data, const char **s ) in COM_ParseString() function
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H A D | q_shared.h | 594 qboolean COM_ParseString( const char **data, const char **s );
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_saber.cpp | 152 if ( COM_ParseString( &p, &value ) ) in UI_SaberParseParm()
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H A D | ui_shared.cpp | 5914 hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string); in PC_ParseString() 5918 hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string); in PC_ParseString()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_players.c | 397 if ( COM_ParseString( &text_p, &value ) ) in CG_ParseSurfsFile() 416 if ( COM_ParseString( &text_p, &value ) ) in CG_ParseSurfsFile()
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