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Searched refs:CONDUCT_BRAWLER (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dscores.hpp29 static const int CONDUCT_BRAWLER = 5; // 2 state, 1 = brawler, no weapons used, 0 = not brawler, we… variable
H A Dacthudweapon.cpp1010 if ( conductGameChallenges[CONDUCT_BRAWLER] || achievementBrawlerMode ) in actHudWeapon()
1020 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in actHudWeapon()
1029 conductGameChallenges[CONDUCT_BRAWLER] = 0; in actHudWeapon()
H A Dgame.cpp4209 if ( conductGameChallenges[CONDUCT_BRAWLER] || achievementBrawlerMode ) in main()
4211 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in main()
4231 conductGameChallenges[CONDUCT_BRAWLER] = 0; in main()
H A Dscores.cpp383 amount += conductGameChallenges[CONDUCT_BRAWLER] * 20000; in totalScore()
3399 conductGameChallenges[CONDUCT_BRAWLER] = 1; in setDefaultPlayerConducts()
H A Dmenu.cpp7805 && !conductGameChallenges[CONDUCT_BRAWLER] in handleMainMenu()
10196 if ( conductGameChallenges[CONDUCT_BRAWLER] ) in handleMainMenu()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dconsolecommand.cpp2353 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in consoleCommand()
2357 else if ( achievementBrawlerMode && !conductGameChallenges[CONDUCT_BRAWLER] ) in consoleCommand()