Searched refs:CONDUCT_BRAWLER (Results 1 – 6 of 6) sorted by relevance
29 static const int CONDUCT_BRAWLER = 5; // 2 state, 1 = brawler, no weapons used, 0 = not brawler, we… variable
1010 if ( conductGameChallenges[CONDUCT_BRAWLER] || achievementBrawlerMode ) in actHudWeapon()1020 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in actHudWeapon()1029 conductGameChallenges[CONDUCT_BRAWLER] = 0; in actHudWeapon()
4209 if ( conductGameChallenges[CONDUCT_BRAWLER] || achievementBrawlerMode ) in main()4211 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in main()4231 conductGameChallenges[CONDUCT_BRAWLER] = 0; in main()
383 amount += conductGameChallenges[CONDUCT_BRAWLER] * 20000; in totalScore()3399 conductGameChallenges[CONDUCT_BRAWLER] = 1; in setDefaultPlayerConducts()
7805 && !conductGameChallenges[CONDUCT_BRAWLER] in handleMainMenu()10196 if ( conductGameChallenges[CONDUCT_BRAWLER] ) in handleMainMenu()
2353 if ( achievementBrawlerMode && conductGameChallenges[CONDUCT_BRAWLER] ) in consoleCommand()2357 else if ( achievementBrawlerMode && !conductGameChallenges[CONDUCT_BRAWLER] ) in consoleCommand()