Searched refs:CONFIG_BYTE_SWAPPED (Results 1 – 10 of 10) sorted by relevance
106 if (h_type < min_version || h_type > max_version || (get_byte (H_CONFIG) & CONFIG_BYTE_SWAPPED))
165 #define CONFIG_BYTE_SWAPPED 0x01 /* Game data is byte swapped - V3/V4 */ macro
142 if (h_type < min_version || h_type > max_version || (get_byte (H_CONFIG) & CONFIG_BYTE_SWAPPED))
147 #define CONFIG_BYTE_SWAPPED 0x01 /* Game data is byte swapped - V3/V4 */ macro
35 CONFIG_BYTE_SWAPPED = 0x01, ///< Story file is byte swapped - V3 enumerator
102 if (h_version == V3 && (h_config & CONFIG_BYTE_SWAPPED)) in loadHeader()
103 if (h_version == V3 && (h_config & CONFIG_BYTE_SWAPPED)) in loadHeader()
227 #define CONFIG_BYTE_SWAPPED 0x01 /* Story file is byte swapped - V3 */ macro
424 if (z_header.version == V3 && (z_header.config & CONFIG_BYTE_SWAPPED)) in init_memory()