Searched refs:CONNECT_TYPE_MONOPD_GETGAME (Results 1 – 3 of 3) sorted by relevance
88 case CONNECT_TYPE_MONOPD_GETGAME: in client_connect()251 if ( (c->type == CONNECT_TYPE_MONOPD_GETGAME && global->customserver_connect) in client_connect_finish()252 || (c->type == CONNECT_TYPE_MONOPD_GETGAME && global->phase != PHASE_GETGAMES) in client_connect_finish()277 case CONNECT_TYPE_MONOPD_GETGAME: in client_connect_finish()302 case CONNECT_TYPE_MONOPD_GETGAME: in client_disconnect()373 case CONNECT_TYPE_MONOPD_GETGAME: in client_event()
300 #define CONNECT_TYPE_MONOPD_GETGAME 1 macro
176 client_connect(CONNECT_TYPE_MONOPD_GETGAME, host, port, NULL); in create_connection_get_games()