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Searched refs:CONSTANT_COLOR (Results 1 – 25 of 283) sorted by relevance

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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp780 BlendFactor::CONSTANT_COLOR, // FIXA
794 BlendFactor::CONSTANT_COLOR, // FIXB
1162 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1166 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1169 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1173 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1174 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1183 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1187 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1195 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
[all …]
H A DGPUStateUtils.h111 CONSTANT_COLOR, enumerator
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp780 BlendFactor::CONSTANT_COLOR, // FIXA
794 BlendFactor::CONSTANT_COLOR, // FIXB
1162 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1166 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1169 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1173 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1174 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1183 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1187 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1195 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
[all …]
H A DGPUStateUtils.h111 CONSTANT_COLOR, enumerator
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp780 BlendFactor::CONSTANT_COLOR, // FIXA
794 BlendFactor::CONSTANT_COLOR, // FIXB
1162 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1166 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1169 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1173 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1174 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1183 glBlendFuncB = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1187 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
1195 glBlendFuncA = BlendFactor::CONSTANT_COLOR; in ConvertBlendState()
[all …]
H A DGPUStateUtils.h111 CONSTANT_COLOR, enumerator
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/
H A DBlendFunc.cpp114 else if (strcmp(str,"CONSTANT_COLOR")==0) mode = BlendFunc::CONSTANT_COLOR; in BlendFunc_matchModeStr()
138 case(BlendFunc::CONSTANT_COLOR) : return "CONSTANT_COLOR"; in BlendFunc_getModeStr()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/
H A DBlendFunc.cpp114 else if (strcmp(str,"CONSTANT_COLOR")==0) mode = BlendFunc::CONSTANT_COLOR; in BlendFunc_matchModeStr()
138 case(BlendFunc::CONSTANT_COLOR) : return "CONSTANT_COLOR"; in BlendFunc_getModeStr()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/
H A DparseBlendFunc_test.cxx42 SG_CHECK_EQUAL(bf->getDestination(), osg::BlendFunc::CONSTANT_COLOR); in main()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DBlendFunc117 CONSTANT_COLOR = GL_CONSTANT_COLOR,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DBlendFunc117 CONSTANT_COLOR = GL_CONSTANT_COLOR,
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dconsts.go61 CONSTANT_COLOR = 0x8001 const
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/
H A DFUDaeEnum.cpp416 else if (IsEquivalent(value, DAE_FX_STATE_BLENDTYPE_CONSTANT_COLOR)) return CONSTANT_COLOR; in FromString()
438 case CONSTANT_COLOR: return DAE_FX_STATE_BLENDTYPE_CONSTANT_COLOR; in ToString()
H A DFUDaeEnum.h453 CONSTANT_COLOR = 0x8001, /**< The color is multiplied with a constant color value. */ enumerator
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FUtils/
H A DFUDaeEnum.h453 CONSTANT_COLOR = 0x8001, /**< The color is multiplied with a constant color value. */ enumerator
/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/gfx_device_gl-0.15.5/src/
H A Dstate.rs203 s::Factor::ZeroPlus(BlendValue::ConstColor) => gl::CONSTANT_COLOR, in map_factor()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/python/
H A Dglutil.cpp212 C(DST_ALPHA); C(ONE_MINUS_DST_ALPHA); C(CONSTANT_COLOR); in register_glutil()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h78 CONSTANT_COLOR,
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h78 CONSTANT_COLOR, enumerator
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h78 CONSTANT_COLOR, enumerator
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dgraphics.h98 CONSTANT_COLOR = GL_CONSTANT_COLOR, enumerator
/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dxbox_nv2a.h497 CONSTANT_COLOR = 0x8001, enumerator
/dports/www/firefox/firefox-99.0/third_party/rust/wgpu-hal/src/gles/
H A Dconv.rs344 Bf::Constant => glow::CONSTANT_COLOR, in map_blend_factor()
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dxbox_nv2a.h497 CONSTANT_COLOR = 0x8001, enumerator
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/
H A DGraphicsContext3D.h142 CONSTANT_COLOR = 0x8001, enumerator

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