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Searched refs:CONTENTS_ACTOR (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Ddefines.h251 #define CONTENTS_ACTOR 0x00800000 /**< should never be on a brush, only in game */ macro
279 #define MASK_SHOT (CONTENTS_SOLID | CONTENTS_ACTOR | CONTENTS_WEAPONCLIP | CONTENTS_WINDOW)
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actorappear.cpp139 le->contents = CONTENTS_ACTOR; in CL_ActorAppear()