Searched refs:CONTENTS_ACTOR (Results 1 – 2 of 2) sorted by relevance
251 #define CONTENTS_ACTOR 0x00800000 /**< should never be on a brush, only in game */ macro279 #define MASK_SHOT (CONTENTS_SOLID | CONTENTS_ACTOR | CONTENTS_WEAPONCLIP | CONTENTS_WINDOW)
139 le->contents = CONTENTS_ACTOR; in CL_ActorAppear()