Searched refs:CONTINUE_GAME (Results 1 – 5 of 5) sorted by relevance
128 #define CONTINUE_GAME 2 macro
75 NEW_GAME, CONTINUE_GAME, 816 case SDLK_2: value = CONTINUE_GAME; scourge->getSaveDialog()->show( false ); return false; in handleEvent()853 } else if ( value == CONTINUE_GAME ) { in handleEvent()
253 int value = CONTINUE_GAME; in start()279 value == CONTINUE_GAME || in start()286 if ( !session->willLoadGame() || ( value == CONTINUE_GAME && !initMainMenu ) ) { in start()
1555 CONTINUE_GAME = 1, enumerator1596 active[CONTINUE_GAME] = false; in Menu()1610 active[CONTINUE_GAME] = true; in EnableContinue()1611 selected_item = CONTINUE_GAME; in EnableContinue()1616 active[CONTINUE_GAME] = false; in DisableContinue()1753 case CONTINUE_GAME: in Run()
229 mainTextButton(lui.CONTINUE_GAME, nil, showContinue, continueGame)