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Searched refs:CONTINUE_GAME (Results 1 – 5 of 5) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dmainmenu.h128 #define CONTINUE_GAME 2 macro
H A Dmainmenu.cpp75 NEW_GAME, CONTINUE_GAME,
816 case SDLK_2: value = CONTINUE_GAME; scourge->getSaveDialog()->show( false ); return false; in handleEvent()
853 } else if ( value == CONTINUE_GAME ) { in handleEvent()
H A Dscourge.cpp253 int value = CONTINUE_GAME; in start()
279 value == CONTINUE_GAME || in start()
286 if ( !session->willLoadGame() || ( value == CONTINUE_GAME && !initMainMenu ) ) { in start()
/dports/games/kartofel/kartofel-1.2/
H A Dplay.cc1555 CONTINUE_GAME = 1, enumerator
1596 active[CONTINUE_GAME] = false; in Menu()
1610 active[CONTINUE_GAME] = true; in EnableContinue()
1611 selected_item = CONTINUE_GAME; in EnableContinue()
1616 active[CONTINUE_GAME] = false; in DisableContinue()
1753 case CONTINUE_GAME: in Run()
/dports/games/pioneer/pioneer-20210723/data/pigui/views/
H A Dmainmenu.lua229 mainTextButton(lui.CONTINUE_GAME, nil, showContinue, continueGame)