/dports/devel/terminality/tn-2.1/ |
H A D | tn_h_w32.h | 101 #define CONTROL_KEY 0 macro 103 #define CONTROL_KEY (224 << 8) macro 105 #define KEY_UP (CONTROL_KEY | 72) 106 #define KEY_DOWN (CONTROL_KEY | 80) 107 #define KEY_RIGHT (CONTROL_KEY | 77) 108 #define KEY_LEFT (CONTROL_KEY | 75) 109 #define KEY_INS (CONTROL_KEY | 82) 110 #define KEY_DEL (CONTROL_KEY | 83) 111 #define KEY_PGUP (CONTROL_KEY | 73) 113 #define KEY_HOME (CONTROL_KEY | 71) [all …]
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H A D | tn_c_w32.h | 356 return (CONTROL_KEY | _getch()); in readkey()
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | BuilderCAI.cpp | 891 if (!(c.options & CONTROL_KEY) && IsUnitBeingReclaimed(guardee, owner)) in ExecuteGuard() 954 const bool recEnemyOnly = (c.options & META_KEY) && (c.options & CONTROL_KEY); in ExecuteReclaim() 955 const bool recSpecial = !!(c.options & CONTROL_KEY); in ExecuteReclaim() 977 featureBeingResurrected &= (c.options & INTERNAL_ORDER) && !(c.options & CONTROL_KEY); in ExecuteReclaim() 1036 const bool recEnemyOnly = (c.options & META_KEY) && (c.options & CONTROL_KEY); in ExecuteReclaim() 1037 const bool recSpecial = !!(c.options & CONTROL_KEY); in ExecuteReclaim() 1208 const bool reclaimEnemyOnlyMode = (c.options & CONTROL_KEY) && (c.options & META_KEY); in ExecuteFight() 1533 if (!(cmdopt & CONTROL_KEY) && IsFeatureBeingResurrected(f->id, owner)) { in FindReclaimTarget() 1602 if(!(options & CONTROL_KEY) && IsFeatureBeingReclaimed(f->id, owner)) { in FindResurrectableFeatureAndResurrect() 1635 if ((((options & CONTROL_KEY) && owner->team != unit->team) || in FindCaptureTargetAndCapture() [all …]
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H A D | Command.h | 96 #define CONTROL_KEY (1 << 6) // 64 macro
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H A D | CommandAI.cpp | 706 if (c.options & CONTROL_KEY) { change *= 20; } in ExecuteStateCommand() 921 if (c.options & CONTROL_KEY) { in ExecuteInsert() 1016 if (c.options & CONTROL_KEY) { in ExecuteRemove()
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H A D | FactoryCAI.cpp | 224 if (c.options & CONTROL_KEY) { numItems *= 20; } in GiveCommandReal()
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/dports/security/openconnect/openconnect-8.10/ |
H A D | tun-win32.c | 53 #define CONTROL_KEY "SYSTEM\\CurrentControlSet\\Control\\" macro 55 #define ADAPTERS_KEY CONTROL_KEY "Class\\" NETDEV_GUID 56 #define CONNECTIONS_KEY CONTROL_KEY "Network\\" NETDEV_GUID
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaConstCMD.cpp | 19 LuaPushNamedNumber(L, "OPT_CTRL", CONTROL_KEY); in PushEntries()
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H A D | LuaUtils.cpp | 605 HSTR_PUSH_BOOL(L, "ctrl", !!(cmd.options & CONTROL_KEY )); in PushCommandOptionsTable() 641 cmd.options |= (CONTROL_KEY * value); in ParseCommandOptions() 665 cmd.options |= CONTROL_KEY; in ParseCommandOptions()
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H A D | LuaHandleSynced.cpp | 472 HSTR_PUSH_BOOL(L, "ctrl", !!(cmd.options & CONTROL_KEY)); in PushUnitAndCommand()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | SelectedUnitsAI.cpp | 154 const bool groupSpeed = !!(c.options & CONTROL_KEY); in GiveCommandNet() 184 const bool groupSpeed = !!(c.options & CONTROL_KEY); in GiveCommandNet() 196 else if ((c.options & CONTROL_KEY) && in GiveCommandNet() 488 if (cmd.options & CONTROL_KEY) { in SelectAttack()
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.ui/bundles/org.eclipse.ui.forms/src/org/eclipse/ui/forms/widgets/ |
H A D | FormText.java | 220 private static final String CONTROL_KEY = "__segment__"; //$NON-NLS-1$ field in FormText 716 ControlSegment segment = (ControlSegment) c.getData(CONTROL_KEY); in hookControlSegmentFocus() 733 if (c.getData(CONTROL_KEY) == null) { in hookControlSegmentFocus() 735 c.setData(CONTROL_KEY, cs); in hookControlSegmentFocus() 776 cs = (ControlSegment) control.getData(CONTROL_KEY); in syncControlSegmentFocus() 819 segment = (ControlSegment) parent.getData(CONTROL_KEY); in advanceControl()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | Command.h | 90 #define CONTROL_KEY (1 << 6) // 64 macro
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/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/ |
H A D | data.c | 625 #ifdef CONTROL_KEY
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H A D | data.h | 455 #ifdef CONTROL_KEY
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H A D | getname.c | 239 #ifdef CONTROL_KEY in key()
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H A D | config.h.in | 138 #define CONTROL_KEY macro
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H A D | x11window.c | 1250 #ifdef CONTROL_KEY in W_SpNextEvent() 1320 #ifdef CONTROL_KEY in W_SpNextEvent() 1368 #ifdef CONTROL_KEY in W_SpNextEvent()
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/dports/audio/bristol/bristol-0.60.10/include/slab/ |
H A D | slabdefinitions.h | 307 #define CONTROL_KEY 130465 macro
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/dports/emulators/aranym/aranym-1.1.0/ |
H A D | configure.ac | 103 ctrl) CONTROL_KEY="ctrl";; 104 meta) CONTROL_KEY="meta";; 105 both) CONTROL_KEY="both";; 109 [ CONTROL_KEY="both" 899 case $CONTROL_KEY in
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H A D | configure | 11557 case $CONTROL_KEY in
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | GuiHandler.cpp | 1528 if (KeyInput::GetKeyModState(KMOD_CTRL)) { options |= CONTROL_KEY; } in CreateOptions() 1825 c.options = CONTROL_KEY; in SetActiveCommand() 1827 c.options = SHIFT_KEY | CONTROL_KEY; in SetActiveCommand() 1833 c.options = RIGHT_MOUSE_KEY | CONTROL_KEY; in SetActiveCommand() 1835 c.options = RIGHT_MOUSE_KEY | SHIFT_KEY | CONTROL_KEY; in SetActiveCommand()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/content/public/android/java/src/org/chromium/content/browser/input/ |
H A D | ImeAdapterImpl.java | 413 modifiers |= WebInputEventModifier.CONTROL_KEY; in getModifiers()
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/dports/audio/snd/snd-21.2/ |
H A D | snd-motif.c | 23710 #define CONTROL_KEY 4 macro 23729 keyboard_command(cp, (str[0][0] == 'u') ? snd_K_u : snd_K_x, CONTROL_KEY); in Activate_keyboard()
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